-=[ české stránka o DDR (Dance Dance Revolution) pro všechny fanoušky a příznivce tanečních automatů ]=-

zpět domů
.: D D R :.
-=[ Dance Dance Revolution ]=-
Důležité odkazy:/ ddrFORUM.pocitac.com \ / Czech-DDR.info \ / ddr@Nyx \                 



Co je DDR:
  popis
  základy
  simulátory
  ovládání
  hodnocení
  pady

Download:
  DWI >>
  StepMani >>
  naše videa

Základní info:
12.11.2007 00.00  slovnicek
12.11.2007 00.00  kontakt
12.11.2007 00.00  odkazy

StepMania:
12.11.2007 00.00  unlock
12.11.2007 00.00  moje alba
12.11.2007 00.00  stepchart
12.11.2007 00.00  ovladani
12.11.2007 00.00  FAQ
12.11.2007 00.00  pozadavky
12.11.2007 00.00  themesy
12.11.2007 00.00  konfigurace

3DDX:
12.11.2007 00.00  vlastni

ITG:
12.11.2007 00.00  FAQ 1
12.11.2007 00.00  FAQ 2

Srazy:
12.11.2007 00.00  Sraz 01
12.11.2007 00.00  Sraz 03
12.11.2007 00.00  Sraz 04
12.11.2007 00.00  Sraz 02

Kde je DDR:
12.11.2007 00.00  praha

Anglické texty:
12.11.2007 00.00  Unlock codes
12.11.2007 00.00  DDR double
12.11.2007 00.00  Edit hack FAQ
12.11.2007 00.00  Memory card
12.11.2007 00.00  Character guile
12.11.2007 00.00  Lyrics
12.11.2007 00.00  DDR 1
12.11.2007 00.00  DDR 2

Bonus:
  Fotky z FF2004
[Con - Chotěboř]
  Fotky ze speciálu
[Avalcon speciál 2004]


Novinkdy a důležité info:
General info::
DDR forum
největší české forum nejen o DDR
czech forum not only about DDR (with english thread)
Czech-DDR.info
stránky o všech možných tanečních hrách
multilanguage page about dancing games
Fotky
fotografie z našich akcí a srazů
photos from our meetings and conventions
Download
pokud hledáte nějaké písničky do Stepmanie
sim-files link for Stepmania's songs
Czech DDR CD
ukázka propagačního CD týmu Czech DDR
preview of propagation CD of Czech DDR team
Softpad / Hardpad
pokud hledáte, stavíte, potřebujete
info for builders and buyers
Videa
pár videí zejména z DDR a 3DDX
some videos from DDR and 3DDX
*under (little)construction*
Tréning
návody na trénování
suggestions for treining
[Begginer :: Light :: Medium :: Hard :: Challenge ]


Srazy DDR / 3DDX:
  • O plánovaných, probíhajících i starých DDR srazech se dozvíte [zde], tak neváhejte a stavte se. Budeme jen rádi a nevadí nám hráč na jekékoliv úrovni.
  • Nové stránky se nachazí na: ddr.pocitac.com (4. verze - 2009)
  • Starší stránky: DDR Portal ^1, DDR Portal ^2
  • DDR Forum stále funguje.
    Důležité:
    Tato stránka je zde už jen z historických důvodů. Byla v první dvojici stránek na českém internetu o DDR. Nejnovější a aktualizovanou verzi najdete na:
  • unlockedArcade.com
  • ddr.pocitac.com

  •    ITG :: FAQ_1
    Napsáno: 12.11.2007 00.00 poslední aktualizace: 04.08.2024 16.58 počet návštěv: [16709] poslední návštěva: 2024-11-21 13:39:53
    ******************************************************************************

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    | || || | | |_ | || || __/
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    ____ __ ___ __ ____ ____ __ ___ _____
    / \ || / | / \ / \ | | / // _ \
    | || || __|| || || || || |/ /| |_| |
    | || || / | || || || || | / | ___/
    | || || | | || || || || / | |_/ /
    \___ ||___| \____/ \____/ |___/ \_____/
    ____| |
    \______/


    ******************************************************************************
    In The Groove (PS2 Version)
    A FAQ/Walkthrough by CyricZ
    Version 1.1
    E-mail cyricz42 at yahoo.com
    ******************************************************************************

    Table of Contents

    1. Introduction
    2. FAQ
    3. Basics
    3A. Controls
    3B. Menus/Displays
    3C. How to Dance
    3D. Modifiers
    3E. Dancing Tips for the Beginner
    3F. Dancing Tips for the Intermediate
    3G. Dancing Tips for the Advanced
    3H. Dancing Tips for Doubles
    4. Default Songs (Part 1)
    4A. Bend Your Mind
    4B. BOOGIE DOWN
    4C. BOUFF
    4D. CHANGES
    4E. Charlene
    4F. CRAZY
    4G. Da Roots (Folk Mix)
    4H. DAWN
    4I. DELIRIUM
    4J. DISCONNECTED
    4K. Do U Love Me
    4L. DON'T PROMISE ME
    4M. DREAMS OF PASSION
    4N. DRIFTING AWAY
    4O. Driving Force Classical
    4P. EUPHORIA
    4Q. Fly Away
    4R. Fly With Me
    4S. Flying High
    4T. HAND OF TIME
    4U. HARDCORE OF THE NORTH
    4V. Hip Hop Jam
    4W. HYBRID
    4X. I think I like that sound...
    4Y. I'll Get There Anyway
    4Z. July
    5. Default Songs (Part 2)
    5A. Kagami
    5B. Kiss Me Red
    5C. Land of the Rising Sun
    5D. Lemmings on the Run
    5E. LET ME BE THE ONE
    5F. LET MY LOVE GO BLIND
    5G. MELLOW
    5H. Mouth
    5I. My Favourite Game
    5J. MYTHOLOGY
    5K. NO 1 NATION
    5L. NORMAL
    5M. NOT WORTH THE PAPER
    5N. OASIS
    5O. ON A DAY LIKE TODAY
    5P. PA THEME SONG
    5Q. Perfect
    5R. QUEEN OF LIGHT
    5S. REMEMBER DECEMBER
    5T. ROM-eo & Juli8
    5U. SOLINA
    5V. Tension
    5W. THE BEGINNING
    5X. The Game
    5Y. Torn
    5Z. Touch Me
    6. Default Songs (Part 3)
    6A. Tough Enough
    6B. Turn it On
    6C. UTOPIA
    6D. VerTex
    6E. WALKING ON FIRE
    6F. Which MC Was That?
    6G. While Tha Rekkid Spinz
    6H. WHY ME
    6I. Zodiac
    7. Unlockable Songs
    7A. ANUBIS
    7B. BUBBLE DANCER
    7C. DISCONNECTED -HYPER MIX-
    7D. DISCONNECTED -MOBIUS MIX-
    7E. DJ PARTY
    7F. DON'T PROMISE ME -HAPPINESS COMES MIX-
    7G. FUNK FACTORY (from ITG2)
    7H. incognito (from ITG2)
    7I. Infection
    7J. Liquid Moon
    7K. PANDEMONIUM
    7L. Tell
    7M. TRIBAL STYLE (from ITG2)
    7N. WAKE UP (from ITG2)
    7O. Xuxa
    8. Marathon Mode
    9. Other Modes
    9A. Fitness Mode
    9B. Practice Mode
    10. Secrets
    11. Standard Guide Stuff
    11A. Legal
    11B. E-mail Guidelines
    11C. Credits
    11D. Version Updates
    11E. The Final Word

    ******************************************************************************
    1. INTRODUCTION
    ******************************************************************************

    Hi! Welcome to my FAQ/Walkthrough for Roxor Games new hardcore dancing game:
    In The Groove for the Playstation 2! Similar to Konami's famous Dance Dance
    Revolution series, this dancing game uses the same kind of mechanics, brings
    an entirely new list of songs into play, and extends the difficulty to
    astronomical proportions.

    ******************************************************************************
    2. FAQ
    ******************************************************************************

    Q: What is In The Groove?

    A: This is a new dancing game made by Texan company Roxor Games, published
    by RedOctane.

    Q: Isn't this just like Dance Dance Revolution?

    A: Yeah, pretty much. A group of fans were sick of how the Dance Dance
    Revolution series was put on indefinite hiatus in the arcades, and decided
    to make a dancing game of their own along the same lines. The game was
    developed around the existing DDR emulator for the PC called StepMania.

    Q: Wow. This is an obvious rip-off. Can't Konami sue Roxor for this or
    something?

    A: Nope. Konami doesn't own the dance mechanics setup.

    Q: But I heard about a lawsuit! What was it about?

    A: The lawsuit was Konami suing Roxor because the arcade version of ITG
    didn't have its own cabinet, so Roxor decided to use Konami's DDR cabinets,
    without asking them. They were only burned on this recently. Anyway, the
    lawsuit has yet to be resolved, but will probably end in settlement. At any
    rate, the lawsuit has nothing to do with the console version of ITG, nor
    the new arcade version, ITG2, which has its own cabinet.

    Q: How many songs are in this game?

    A: 76. 61 open by default, and 15 unlockable. The game has all 72 songs
    from the arcade version of ITG, and four songs from the new ITG2.

    Q: Hey! The lyrics you give don't match the lyrics in the game! What gives?

    A: Several of the lyrics in certain songs were censored to keep the ESRB at
    bay. I give you the original lyrics where I can.

    ******************************************************************************
    3. BASICS
    ******************************************************************************

    This covers most of the stuff you can find in the instruction booklet, but
    we all know how often people hang onto those.

    ==============
    3A. Controls =
    ==============

    Directional Buttons: Moves your selection on all the menus or steps in that
    direction.
    X: Confirm selection
    Triangle, Select: Cancel selection
    Start: Start game
    Start and Select at the same time: Hold to return to title screen

    ====================
    3B. Menus/Displays =
    ====================

    Main Menu

    Dance Mode: Select for standard arcade-style ITG play. See "How To Dance"
    for more info.
    Battle Mode: This is a head-to-head mode for two players, or one player
    versus the computer. In this mode, the better you do, the more modifiers
    you'll unleash on your opponent.
    Marathon Mode: In this mode, you select a course consisting of four or five
    songs to play in a row. Some courses will also feature modifiers that get
    thrown in during song play.
    Fitness Mode: A fitness-oriented way to play. See Section 9A for more info.
    Tutorial: This will start the Tutorial so you can learn how to play In The
    Groove.
    Practice Mode: This mode allows you play songs as you want without worry
    of playing hard parts or failing. See Section 9B for more info.
    Records: Use this to check your high scores on the songs and courses.
    Options: Basic option stuff. Check below for more info.

    ---

    Options Menu

    Game Options:
    Control Type: Select "Dance Pad" if you're using a dance pad controller,
    or "Controller" if you're using a Dualshock controller.
    Doubles Mode: If you set for "One Controller", then the L buttons will be
    used for the right pad on Double Mode. If on "Two Controller", each
    controller will operate as a normal controller.
    Songs Per Play: Select the number of songs to play in a Dance Mode game,
    from 1 to 8, or set EVENT for continuous play without returning to the
    Main Menu.
    Song Sort: Use this to change how the song list is setup when you start the
    game. You can sort by Title, BPM, Popularity, Top Grade, Artist, Easy
    Meter, Medium Meter, Hard Meter, or Expert Meter.
    Default Difficulty: Set the difficulty that the game starts on when you
    start the game.
    Life Difficulty: The higher number you set here means how quickly the Life
    Meter will deplete if you miss or hit a mine.
    BG Brightness: Adjust the brightness of the background video.
    Timing Sync: Adjust the timing if your speakers have any kind of delay
    between the video.
    Autosave:
    Load Game: Load up an ITG file from your Memory Card.
    Save Game: Save the game to your Memory Card.
    Credits: View the game's credits.
    Restore Defaults: Set the game back to the default options.

    ==================
    3C. How to Dance =
    ==================

    Pick The Step Mode

    1 Player Mode: This is a 1-player mode using the pad you used to start the
    game.
    2 Player Mode: This is a 2-player mode where each player uses a pad.
    Double Mode: This is a 1-player mode where the player uses both pads. Every
    song has different steps for Double Mode than Single.

    ---

    Pick A Tune

    Use Left and Right to switch songs. Double tap Up or Down to change the
    difficulty. Press X or Start to select.

    Press Up, Down, Up, Down to bring up the Sort Menu, where you can change how
    the song list is displayed.

    While your selection's on a song, you'll see a little graphic for the name.
    Below the picture, you'll see the artist name, the BPM for the song (which may
    be dynamic), and the song's popularity. Below that will be the difficulty
    set for the song. The higher the number, the harder the song is to play. In
    the lower corners, you'll see stats for the song, including the current
    difficulty, the number of steps, jumps, holds, mines, hands, and the best
    record.

    Difficulties:

    Novice (NOV): All songs have a difficulty of 1. This is for those who've
    never played a dance game before. However, I wouldn't play this for long if
    you wish to get better.
    Easy (ESY): Songs range from 2 to 6 in difficulty. This is pretty simple if
    you're getting used to ITG.
    Medium (MED): Most songs range from 4 to 8. Largely, you'll find that steps
    reflect how the music goes, as opposed to just being on the beat.
    Hard (HRD): Most songs range from 6 to 10. These are the tough ones where
    they focus on two things: matching the song's notes exactly, and/or kicking
    up the difficulty to give you pains.
    Expert (EXP): Songs range from 9 to 13. Beyond Hard lies this mess. In
    addition to massively difficult stepcharts, this difficulty also throws in
    plenty of Hands and Mines, which fans of other dance games aren't very used
    to.

    Highlight RANDOM and the game will pick a song for you. You're not committed
    to this song, mind you, but it's an option.

    Pick CHANCE and the game will also pick a song for you, but you can't back
    out on your choice. You can play songs you haven't yet unlocked through this.

    Once you make your selection, you have the option of pressing START to
    access the Modifiers, which are explained in the next section. Otherwise,
    you'll continue right on to the song.

    ---

    Get Your Groove On!

    The main field consists of the arrows and the Targets, which is a line of
    arrows on the screen. As the song plays, arrows will begin scrolling along
    the screen. As the arrows reach the Targets, you need to step on those
    arrows. If you see a long Hold Arrow, you need to step on that arrow and
    hold it until the Hold Arrow ends (you don't need to remove your foot when
    it ends, just stay on it until it ends, and move your foot at your leisure).

    If two arrows appear at the same time, you need to step on both at the same
    time. On some difficult tunes, you may have to step on three or four arrows
    at the same time. For that, you'll need to use your hands, or potentially
    some other appendage.

    Also, on difficult songs, Mines may be thrown into the mix. Don't have
    your foot on the arrow when mines come up or else your Life Meter will
    decrease.

    Above your Targets are the Percentage Score. The better you step, the
    higher your score will be. Naturally, 100% is the maximum.

    On the top of the screen is the Progress Bar, which fills as you go through
    the song, so you know how much time you have left to finish it.

    On the side of the screen is the Life Meter. It starts about half full. As
    you step properly, it'll fill more. If you misstep or step on mines, your
    Life Meter will start emptying. If it empties completely, the game will end
    after you finish the song.

    Also in the middle of the screen, you'll see words pop up as you step:

    FANTASTIC: This is the perfectly exact step on the arrow. Combo continues,
    the Life Meter increases, and you get the maximum possible score for that
    step.
    EXCELLENT: You stepped more or less precisely on the arrow. Combo continues,
    the Life Meter increases, and you get a medium possible score for that
    step.
    GREAT: You just about stepped on the arrow. Combo continues, the Life Meter
    increases, and you get a smaller possible score for the step.
    DECENT: You're off on the step by a bit. Combo stops, but the dance meter
    doesn't change. You get no score.
    WAY OFF: You're off on the step by quite a bit. Combo stops, and your dance
    meter decreases. You get no score.
    MISS: You completely missed the step. Combo stops, and your dance meter
    decreases. You get no score.

    YEAH!: You stepped on the entire Hold Arrow. You get the normal maximum score
    for a step.
    BAD: You stepped off the Freeze Arrow before it ended. Combo continues, but
    your Dance Meter will decrease. You get no points.

    Also marked on the screen is your combo, which is how many FANTASTICS,
    EXCELLENTS, and GREATS you have in a row. This combo carries across songs,
    regardless of what mode you play.

    ---

    Check Your Stats

    Once you complete the song, you'll see a Stats screen giving you a letter
    grade based on your Percentage Score. You'll also see your individual results
    based on steps, jumps, holds, mines (scored for NOT hitting them), and hands.
    Also, there's a chart that shows how your Life Meter looked throughout the
    song. Your max combo for the song is marked in blue on that chart.

    Each step is worth five points, and every hold is worth five extra points for
    the hold part. The maximum score for each song is the total possible points.

    Here's how each step breaks down:

    FANTASTIC: +5
    EXCELLENT: +4
    GREAT: +2
    DECENT: 0
    WAY OFF: -6
    MISS: -12

    And for holds:

    YEAH!: +5
    BAD: 0

    Each mine you hit docks you 6 points as well.

    So, you'll be given a final percentage based on that point total, and given
    a grade based on it. Here are the possible grades:

    ****: 100%
    ***: 99%
    **: 98%
    *: 96%
    S+: 94%
    S: 92%
    S-: 89%
    A+: 86%
    A: 83%
    A-: 80%
    B+: 76%
    B: 72%
    B-: 68%
    C+: 64%
    C: 60%
    C-: 55%
    D: <55%

    Thanks to ThunderBird for giving me these stats nice and quick-like.

    At the end of your play, if you manage to average an S+ or better through all
    the songs, you'll get a "bonus" ending, featuring pictures of the developers
    and people who made the game possible.

    ===============
    3D. Modifiers =
    ===============

    One of ITG's main selling points over other dancing games is its vast
    (and I mean VAST) set of arrow modifiers. Press START after you select your
    song and you can access them.

    Speed: Use this to adjust the speed of the arrows on-screen. Adjust this if
    you need to speed up the arrows to space them out to be seen better. This
    will not change the playback speed of the song, however.
    x1 - Default scroll speed
    x1.5 - 50% speed increase
    x2 - Double speed
    x2.5 - Speed boosted by 2.5 times
    x3 - Triple speed
    x4 - Quadruple speed
    x5 - Quintuple speed
    x6 - Sextuple speed
    C# - These are speeds that set at a constant BPM#, and adjusts the song if
    there are changes in tempo. Using these on a song that has BPM changes
    or stops won't allow you to record high scores.

    Perspective: This changes how the arrows come to the target in a 3D manner.
    Overhead - Entirely 2D. The arrows start at the bottom and maintain the
    same perspective. This is the default setting on DDR games.
    Hallway - The default ITG perspective. Arrows start from some distance and
    move up to the targets, as if you were tilted looking over the top of the
    stepchart.
    Distant - The perspective is tilted so that it's normal-sized at the bottom,
    and further away at the top.
    Incoming - The targets are a lot closer to the screen than at the bottom.
    Space - The perspective is very low, starting big at the bottom, and quite
    small at the top, like a Star Wars crawl.

    Notes: This changes how your arrows look.
    Metal - This is the default stylized ITG arrow.
    Cell - This is a more solid-colored arrow without the extra lines in it.
    Flat - These arrows are all the same color regardless of where they fall in
    the rhythm.

    Scroll: This changes how arrows scroll. Default has none turned on. You
    can turn on any number you wish.
    Reverse - Activating this will make the arrows all go from the top to the
    bottom.
    Split - Left and down arrows go up. Up and right arrows go down.
    Alternate - Left and up arrows go up. Down and right arrows go down.
    Cross - Left and right arrows go up. Up and down arrows go down.
    Centered - The targets are placed in the center of the screen. How the
    arrows move are based on which of the above mods you've selected.

    Acceleration: Sudden speed changes while arrows move.
    Accel - The arrows move faster as they approach the targets. Known as
    "Boost" in DDR.
    Decel - The arrows move slower as they approach the targets.
    Wave - The arrows move in a constantly shifting pattern of speed, as if in
    a wave.
    Expand - The entire stepchart bounces around as if the speed mods were
    constantly changing.
    Boomerang - The arrows enter the screen from the side of the targets, pass
    them, then "boomerang" back and go for the targets.

    Effect: Other goofy effects.
    Drift - The targets (and arrows) drift left and right as you play.
    Dizzy - Arrows spin around individually as they scroll up.
    Mini - Arrows are a lot smaller than they normally are.
    Flip - Arrows and targets are flipped left to right. In other words, the
    targets go right, up, down, left.
    Tornado: Arrows travel up to the targets in a spiral pattern.
    Float - The targets float up and down independent of each other.

    Fade: Arrow visibility effects.
    Fade In - Arrows appear only halfway up the screen. Also called "Sudden" in
    DDR.
    Fade Out - Arrows disappear halfway up the screen. Also called "Hidden" in
    DDR.
    Blink - Arrows appear and disappear as they scroll at various intervals.
    Invisible - Arrows do not appear at all. Also called "Stealth" in DDR.

    Handicap - Makes the song easier. With the exception of "Simple", using these
    will not allow you to get high scores.
    No Mines - All mines are removed.
    No Holds - All holds will become normal arrows.
    Simple - Removes all steps that aren't colored red (on the beat). Also known
    as "Little" in DDR.
    No Jumps - All jumps and hands are converted into single arrows.
    No Hands - All hands are converted into jumps.

    Turn: Adjusts the stepchart by changing arrows.
    Mirror - Turns the stepchart 180 degrees. In other words, all ups are now
    downs.
    Left - Turns the stepchart 90 degrees to the left. In other words, all ups
    are now lefts, and all lefts are downs.
    Right - Turns the stepchart 90 degrees to the right. In other words, all ups
    are now rights, and so on.
    Random - All arrows of one type are changed to arrows of another type. For
    instance, all ups can become downs, and all downs can become lefts. Also
    known as "Shuffle" in DDR.
    Blender - All individual arrows are given a new direction. For instance, one
    up can become a down, but the next up could be a left.

    Insert Steps: Adds arrows to the existing stepchart.
    Stream - Adds eighth notes in between quarter notes, creating more streams.
    Quick - Adds sixteenth notes in between eighth notes.
    Skippy - Adds a sixteenth note before quarter notes, creating more gallops.
    Echo - Adds an extra eighth note in the same direction after a quarter note,
    making more taps. Will not allow you to recored high scores.
    Wide - Adds random jumps, mostly of adjacent arrows (up and left, or up and
    right).
    Stomp - ALL non-hold steps will become jumps of up and down or left and
    right.

    Insert Other: Adds other effects to the stepchart. The first three will not
    allow you to record high scores.
    Planted - Converts some steps to holds, which will only require you to hold
    one arrow at a time.
    Floored - Converts some steps to holds, which will require you to hold up
    to two arrows at a time.
    Twister - Converts some steps to holds, which can require you to hold up to
    three arrows at a time.

    Hide: Removes some things from the screen.
    Hide Targets - Removes the the targets from the screen, known as "Dark" in
    DDR.
    Hide Judgment - The combo counter and step judgment notifications are
    removed.
    Hide Background - The background video is blacked out.

    Difficulty: Simply allows you another chance to change the difficulty.

    ===================================
    3E. Dancing Tips for the Beginner =
    ===================================

    KEEP PRACTICING!

    So, you've just got into ITG, eh? Good for you! You've made a good choice
    in music games, and will probably sweat off a lot of pounds! This game will
    probably seem quite overwhelming to you at first, especially if you watch
    people play it and watch them do difficult songs. Don't sweat it. You CAN be
    as good as them with the proper practice and effort.

    If you really want to get into this, definitely use the a dance pad. There's
    no PS2 controller to use in the arcades, so learn the pad nice and early.
    Most game stores have a few of these tucked away (possibly more, if
    RedOctane's hyping this game like they should). If you're truly a beginner,
    you may just want to start with a nice cheap pad. That way, if you find it's
    not for you, you're not out a huge investment.

    So, to begin, use the Tutorial the game provides you. It will walk you
    through the basics and coach you to be a better dancer.

    Despite the Tutorial, here are some tips I can give you as a beginner:

    1. Get a good feeling for the beat. People who have performed with music have
    an advantage. People in marching band have a serious advantage. ~_^ You'll
    be stepping to the beat in these early stages, so get used to it now.

    2. Now that you have the beat, you must "find the arrows". Yeah, sure. I
    know they're right there in front of you, to your sides, and behind you, but
    can you hit them without looking? Early on, you'll find that's your biggest
    problem: taking a step and not landing on the arrow. If you have to look,
    look, but that tactic won't last forever, so before a song takes off, take
    some cursory steps to make sure you're hitting arrows.

    3. Keep your center. I KNOW the Tutorial tells you immediately to get off the
    center, but this game was made by hardcore players who don't remember being
    bad at the game. Especially on cheap pads with no definition, you'll find
    yourself often taking leave of the center of the pad as you continue stepping.
    If there's a break in the song, look down to make sure you're in the center.

    4. Use the balls of your feet. You may notice, after some days of a lot of
    playing, that your ankles will start hurting. That's normal, and it's
    happened to most everyone I know that DDRs. This is your feet telling you to
    not step with your heels, but with the front of the foot. Get into that
    habit.

    5. Now that you have these basics, play Novice Mode and start tackling songs.
    In particular, get used to the speed of the songs, as well as the speeding-up,
    slowing-down, and stopping some songs do. When that just gets too easy, take
    a deep breath and head into the real ITG world with Easy Mode. Try to keep
    your songs at difficulties of three or below, but don't be afraid to venture
    out into the great unknown.

    =======================================
    3F. Dancing Tips for the Intermediate =
    =======================================

    KEEP PRACTICING!

    Well, you're definitely not a n00b anymore (pardon my French). You're at the
    point where you wouldn't completely humiliate yourself at the arcades, but
    you probably won't impress many people there. In fact, you may just bore them
    with your simple steps. It's time to go to the next level.

    At this point in your career, it's time to consider a new pad. For me, this
    meant going to redoctane.com and ordering their standard soft pad. This pad
    has a soft bottom which won't slip or bunch up as much. It's still not a
    serious pad, but you could do worse with fifty bucks.

    So, first tip is to KNOW THE SONGS. You don't necessarily need to memorize
    the steps, but have a basic understanding of the song before you go into it.
    Even memorize the music itself, the lyrics, etc. so you can whistle along.
    Know where the tempo changes may occur, where stops are. Most importantly,
    know where the songs musical notes occur in the melody, because these will
    be mostly what you step. Practice Mode can help you here, immensly.

    Now that we're heading into dangerous territory, there is one big rule that
    I have to stress right away:

    Remember how in the last part I told you to "find your center"? Well, you've
    found it by now, so now it's time to GET OFF IT. That's a crutch that's
    let you into the game, but it will hold you back later on. What you have to
    learn is to return your feet to the center as rarely as possible, if at all.
    Move your feet from one arrow to the next, and don't move them unless you have
    an arrow to go to. This is probably the hardest thing you'll ever have to
    learn as an ITG player. Once you've relinquished your grip on the center, you
    only stand to improve up to the highest reaches of ITG-dom.

    This actually leads to the other major point of going intermediate:

    Eighth notes. Those are those blue-colored ones. You'll have to deal with
    a lot of them, so learn to love them now. This is actually a good first step
    to leaving the center, because you are absolutely required to step three or
    more arrows in succession, and you'll have no time to return to the center at
    all. Use groups of three eighth notes to figure how to properly move between
    arrows; combinations such as up-left-down, where your right foot goes on up,
    left foot goes on left, and your right foot is already carrying back towards
    the down arrow, for example. Once you get strings of three down, you'll be
    ready to tackle longer strings, of four, five, seven, even nine if they're
    not too tangly.

    So, for this end, you'll want to go for songs of four to six in difficulty, as
    well as treading into the yellow (ick) waters of Medium Mode. Just about all
    songs of this difficulty have at least several eighth notes to give you
    practice. Take these opportunities to develop your step combinations for
    your own style, so you'll be ready to use them when they appear again in
    harder songs.

    Also, it may behoove you to get into Fitness Mode and repeatedly hammer some
    songs, particularly those of a brisk pace. This is a good first step to
    building up all-important stamina.

    ===================================
    3G. Dancing Tips for the Advanced =
    ===================================

    KEEP PRACTICING!

    All right. You're through messing around, and through getting condescending
    looks from your peers at the arcade. It's time to show them what you can
    really do and kick it up a notch or three.

    If you're really serious now, it's once again time for a new pad. Although
    7, 8, and even some 9's are possible on a soft, flimsy pad, you just won't get
    the high scores you cherish. For this, I turned to RedOctane's Ignition 3.0.
    It's also a soft pad, but the thick foam insert, soft gripping bottom, and
    raised step platforms make it a good pad for aspiring champions, all for a
    paltry 100 clams.

    Of course, if you have the money to blow (approximately $300), you may want
    to take it even further and buy the Cobalt Flux pad, which is a custom-made
    hard metal pad. It's VERY resilient, and much like pads you'll see in the
    arcades.

    Anyway, pads aside, it's time to get down to business:

    First, you better have mastered the stuff from the previous sections. I want
    to be able to yell out a song title and for you to hum it right there so you
    know what it sounds like. I don't wanna see your feet touch that center,
    soldier, or you'll drop and give me fifty. At this point, you should also
    have quick enough eye-foot coordination so that matching arrows on the screen
    with proper steps is second-nature.

    Now, for some new tactics:

    Chaos. You'll soon find as you reach the higher levels, that not all arrows
    are quarter notes and eighth notes. You'll find sixteenths, twelfths, and
    thirty-second notes thrown in to mess you up. Very rarely will they be in
    random. Almost always, they'll match up with how the song goes, so you'll
    at least have that going for you. So, a thorough knowledge of the songs will
    allow you to surmount this hurdle with little difficulty.

    Taps. This is the name I like to give eighth notes all on the same arrow.
    These are always a pain, because you have to train your foot to tap rapidly on
    the same arrow for a possibly long time, and it can really wear you out.
    There's no easy way to get around this, you just have to learn it as you go.

    Gallops. This is the popular name for a series of steps that has two
    sixteenth note steps together, then two sixteen notes of dead space, then two
    note steps together, and so on. When you step these notes, you'll feel like
    a horse gallopping, which derives the name. Oftentimes, these notes will be
    strung so that the last note in one gallop is the first note of the next
    gallop. To properly step these, leave your last-stepping foot in place, so
    it'll be ready to step the next gallop while your other foot moves to the
    next note. This leads to the final tactic.

    Axis of Rotation or "crossovers". Contrary to popular belief, you do not have
    to have your upper body directly facing the screen at all times. A very
    important tactic for the toughest songs is turning your body so that making
    truly difficult steps becomes easier. Using alternating feet on long series'
    of eighth notes is far less taxing than taking two or more eighth notes with
    one foot. The best way to start turning your body is with left-down-right
    eighth note combos. Left foot on the left arrow, right foot on the down, and
    turn so that your left foot hits the right arrow. It'll be very disorienting
    at first, but the hard songs will really take it out of you if you don't
    learn. After learning a basic turn, learn to maintain your body at a 90
    degree angle to the screen for extended periods of time, and then taking it
    further by rotating 180 degrees, or even 270 and 360, if you're brave enough
    to take your eyes off the screen.

    Hands and Mines. If you've played DDR all your life, this will be
    completely new to you, but don't panic. For Hands, just be ready to flex
    your legs into a squat so you can get close enough. Mines, naturally, are
    just a simple matter of keeping your eyes open for them, and being able to
    launch yourself off the pad if need be.

    Finally, it's important to be in relatively good shape for this. You have to
    have the proper stamina and leg strength to pull off the toughest ones,
    because rather dexterous and tiring feats will be required of you, so keep
    pounding at it, do hard songs repeatedly to build up strength, and push
    yourself harder and harder to go all the way up to the great red Heavy
    Mode, then on to Expert, if you dare.

    And lastly, never tackle double digit songs without a good insurance plan
    backing you up. ^_^

    ==============================
    3H. Dancing Tips for Doubles =
    ==============================

    KEEP PRACTICING!

    Get ready to relearn ITG all over again as you branch out towards the second
    pad.

    First of all, it'd be best you get good pads for this. Soft flat mats are
    just no good at all, since they'll slide apart and over each other. Even
    Ignition Pads are tough for this, since they can move as well, unless you
    can find some way to lash them together. The best, naturally, is the Cobalt
    Flux dual setup, which you can connect.

    Okay, you probably should begin your Doubles career after at least mastering
    Standard on Single, but it's best on Heavy.

    One of the greatest things to "unlearn" from Single Play is to be able to
    move your entire body. When playing Single, you'll generally maintain your
    upper body in one place spatially, but that definitely won't fly on Doubles.

    Crossovers take on a whole new meaning when playing on higher levels on
    Double Play. In a general sense, you'll be playing with your left foot on
    the right arrow on the left pad, while your right foot will be on the left
    arrow on the right pad. A lot of the stepcharts on Doubles are engineered so
    you dance around that setup.

    After that, it's all pretty much getting used to the new setup. Practice and
    practice some more. Build up your stamina, learn how to read eight arrows,
    and know where to step.

    ******************************************************************************
    4. DEFAULT SONGS (PART 1) - (Bend Your Mind to July)
    ******************************************************************************

    Since I run out of letters after twenty-six and there are sixty-one default
    songs, I decided to split the default list into three alphabetical sections.

    ====================
    4A. Bend Your Mind =
    ====================

    Artist: REFLECTION THEORY
    Genre: Atmospheric Trance
    BPM: 140

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 60 5
    ESY: 6 111 7 44 12
    MED: 7 214 11 68 27
    HRD: 9 335 12 99 29
    EXP: 10 450 16 99 33
    Double
    ESY: 6 109 7 39 12
    MED: 8 203 9 55 21
    HRD: 9 328 12 85 25
    EXP: 10 437 19 76 30

    Play Notes: It's worth noting that every difficulty, except Novice, has
    hands, so don't try this song unless you want to play with hands.

    Hard Notes: There's a little bit of everything in this song. Actually, make
    that a LOT of everything. Long streams, lots of hands, plenty of sixteenths,
    and several crossovers. The second half of the songs contains plenty of
    holds, as well as the usual mess.

    Expert Notes: A lot more steps in this version. The hands and holds are about
    the same, but there are a LOT more sixteenths and some thirty-seconds in the
    stream sections.

    ---

    Lyrics:

    Bend... your mind... with me

    Reality...

    Can you feel... my reality?

    Bend... your mind

    ---

    Artist Notes: Founded by Chris Brickler and Jay Miller in 2001, RT is a group
    devoted to multiple disciplines of music, visual art, and technology.

    =================
    4B. BOOGIE DOWN =
    =================

    Artist: INURVISE
    Genre: Techno
    BPM: 175

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 89 2
    ESY: 3 183 25
    MED: 6 309 7 19
    HRD: 8 473 47 14 31
    EXP: 9 554 47 28 31
    Double
    ESY: 4 218 16 19
    MED: 6 289 30 13
    HRD: 8 380 92 20
    EXP: 9 476 135 12 30 1

    Hard Notes: Plenty of streams in here, with several crossovers. There are
    also several mines dotted about, but you can see most of them coming.

    Expert Notes: More steps and the streams are more complicated with more
    crossovers. The mines are the same, but they're redistributed.

    ===========
    4C. BOUFF =
    ===========

    Artist: MACHINAE SUPREMACY
    Genre: Chip Metal
    BPM: 200

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 63 7
    ESY: 5 222 12 2
    MED: 7 318 16 14
    HRD: 9 447 96 3
    EXP: 10 537 92 10 93
    Double
    ESY: 5 214 10
    MED: 7 293 44 3
    HRD: 9 481 109 4 12
    EXP: 10 550 106 4 8 1

    Hard Notes: This song tends to follow the guitar riffs, with on jumps on
    syncopated notes. There are also plenty of jumps in the streams, and just a
    few gallops. The streams have plenty of crossovers, too, so watch your
    step.

    Expert Notes: Mines are now thrown into the set. Streams now go into more
    jumps. There are also several sixteenth clusters thrown in, but a great
    amount.

    ---

    Artist Notes: A Swedish new frontier band formed in 2000 by their charter
    members: Robert, Kahl, and Jonne. Their love of video games is often
    reflected in their music.

    =============
    4D. CHANGES =
    =============

    Artist: Sandy Rivera & Haze
    Genre: Deep Groovin' House
    BPM: 125

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 78 3
    ESY: 2 106 32
    MED: 5 220 11 14
    HRD: 7 337 45 9
    Double
    ESY: 1 61 1 2
    MED: 5 175 3 3
    HRD: 8 379 15 3

    Hard Notes: Streams, mostly. There are parts that go off the beat to follow
    the music, and there are a couple of rather long streams about halfway
    through.

    ---

    Lyrics:

    I must move on to a better place
    'Cause you can't be here by my side
    I need to say goodbye
    And now my life is going through some changes (changes...)

    Now my life is going through some changes
    Now my life is going through some changes

    ---

    Artist Notes: DJ/Producer Sandy Rivera has been in the house scene for over a
    decade, based out of his studio in Jersey.
    Misc. Notes:

    ==============
    4E. Charlene =
    ==============

    Artist: missing heart
    Genre: Euro Trance
    BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 91 5
    ESY: 3 139 5 3
    MED: 4 203 6 19
    HRD: 8 351 25 19
    EXP: 11 650 51 50 139
    Double
    ESY: 3 120 2 1
    MED: 6 271 1 4
    HRD: 7 349 16 2
    EXP: 9 485 22 5 6

    Hard Notes: A lot of simple streams, and there are certain parts where the
    steps follow the piano notes. There's a rather long stream near the
    middle, as well.

    Expert Notes: Who-hoa. Suddenly this song is hard. Well, lots of
    sixteenths throughout, following the background synth, and mines are
    liberally spread throughout these clusters, making them almost impossible
    to read without using speed mods.

    ---

    Lyrics:

    Charlene, please take care, little sister of mine
    Better stay off the drugs and the wine
    Don't get lost in that dangerous scene
    My sister Charlene
    Stay out Charlene
    Just beware of the dark side of town
    That's where passion and sex tear you down
    Where the people are greedy and mean
    You'd better stay out Charlene

    Charlene

    Charlene

    I saw you last night
    In your fancy outfit
    Eyeing the men in the dark streets
    They touched your gorgeous body
    With their greedy eyes
    So please take care of yourself
    Don't give away everything you own
    'Cause no one will give you back
    The innocence that you've lost

    Charlene, please take care, little sister of mine
    Better stay off the drugs and the wine
    Don't get lost in that dangerous scene
    My sister Charlene
    Stay out Charlene
    Just beware of the dark side of town
    That's where passion and sex tear you down
    Where the people are greedy and mean
    You'd better stay out Charlene

    Charlene

    ---

    Artist Notes: missing heart was, originally, vocalist Lyane Leigh (of E-ROTIC
    fame), and producer David Brandes back in 1997, when this song (and MOONLIGHT
    SHADOW) was recorded. In 2000, the group reformed around vocalist Miss Manu,
    and released their only album: Mystery. Miss Manu actually does the vocals
    for this cut of Charlene.

    ===========
    4F. CRAZY =
    ===========

    Artist: DJ Doo
    Genre: House
    BPM: 135

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 67 5
    ESY: 2 157 13
    MED: 5 244 35 5
    HRD: 7 388 38 7
    Double
    ESY: 3 145 22 1
    MED: 6 270 12 8
    HRD: 7 351 56 19

    Hard Notes: Mostly simple streams. There are some long ones, but they're
    not difficult. A few sixteenths thrown around for good measure.

    ---

    Lyrics:

    Are you ready
    For the party
    On the dance floor
    To get started

    Move your body
    To the music
    We'll be dancin' all around
    To the DJ Doo sound

    From Miami
    To Pisa
    Stockholm City
    When it hits ya

    Everybody's
    Goin' crazy
    As we dancin' all around
    To the DJ Doo sound

    Everybody do the DJ Doo dance
    Everybody do the DJ Doo dance
    Don't stop now and do the DJ Doo dance
    DJ Doo it, everyone

    Clap your hands and
    Stomp your feet
    Move your body
    To the funky beat

    Jump around
    And let's get to it
    Everybody wanna
    DJ Doo it

    Everybody wanna DJ Doo it
    Everybody wanna DJ Doo it
    Everybody wanna DJ Doo it
    Everybody wanna DJ Doo it

    Everybody do the DJ Doo dance
    Everybody do the DJ Doo dance
    Don't stop now and do the DJ Doo dance
    DJ Doo it, everyone

    Everybody do the DJ Doo dance
    Everybody do the DJ Doo dance
    Don't stop now and do the DJ Doo dance
    DJ Doo it, everyone

    =========================
    4G. Da Roots (Folk Mix) =
    =========================

    Artist: Mind Reflection
    Genre: Folk Techno
    BPM: 89-134

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 59 5
    ESY: 2 151 6
    MED: 4 248 2 7
    HRD: 7 378 17 16
    EXP: 9 489 9 4
    Double
    ESY: 4 193 4 4
    MED: 6 333 1 1
    HRD: 9 469 14 1 3
    EXP: 9 523 43 1 24

    Play Notes: The songs carries at 134 for most of the song until the end,
    where it slows down to 89 gradually.

    Hard Notes: Gallop city, as well as small streams, and a few tricks with
    holds.

    Expert Notes: Instead of straight gallops, you're now following most of the
    melodies, both the strings and the guitar, and they each have a lot of
    sixteenths to cover.

    ---

    Artist Notes: Mind Reflection is a quiet group that started in 1994, based out
    of Zurich, Switzerland. They've released one CD to date.

    ==========
    4H. DAWN =
    ==========

    Artist: KaW
    Genre: Trance
    BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 53 7 6
    ESY: 3 134 11 6
    MED: 5 238 8 5
    HRD: 8 380 12 13
    EXP: 9 448 24 30 4 36
    Double
    ESY: 4 168 23 4
    MED: 6 277 24 4
    HRD: 8 351 40 10 3
    EXP: 9 430 67 10 9

    Hard Notes: Steps mostly follow the melody, here. This calls for small
    streams, off-beat steps, a few gallops and syncopation.

    Expert Notes: There are several hands thrown in on holds in this difficulty.
    Beyond that, this is just more of everything. More steps following the
    melody, more sixteenths, etc.

    ---

    Artist Notes: One of the members of the ITG team, Kyle Ward, also known as
    "KeeL", has done a large number of songs for ITG. His artist names on this
    game include "KaW", "Inspector K", "Smiley", "BANZAI", and "Symphonious".
    He's heavily influenced by euro artists.

    ==============
    4I. DELIRIUM =
    ==============

    Artist: Smiley
    Genre: Happy Hardcore
    BPM: 163-279

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 78 2
    ESY: 2 156 2 6
    MED: 6 344 5 7
    HRD: 8 454 22 7
    EXP: 12 597 74 41 12 11
    Double
    ESY: 6 302 43 24
    MED: 8 351 73 40 2
    HRD: 9 424 118 16 33 1
    EXP: 11 587 120 13 22

    Play Notes: The song mostly goes at 163, until about two-thirds of the way
    through, where it stops on certain steps momentarily, and jumps to 279 for
    about a second, just to throw you off. ^_^

    Hard Notes: Long streams for this song, mostly, several of which crossover.
    A few sixteenths, but nothing too draining. Just lots and lots of streams.

    Expert Notes: Think of how difficult this song can potentially get with the
    notes in the song, and you're pretty close to how bad it gets. The hands
    get done early in the song, and the rest of the first half is tricky holds
    and odd notes with sixteenths around them. Then, it gets ugly. Mines at
    the stopping points, and before and after are giant sixteenth clusters, and
    I mean GIANT. To its credit, the song doesn't spend its entire track trying
    to tire you out, but it gets pretty bad.

    ---

    Artist Notes: See "DAWN".

    ==================
    4J. DISCONNECTED =
    ==================

    Artist: Inspector K
    Genre: Jungle
    BPM: 200

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 74 10
    ESY: 4 255 20 4
    MED: 6 307 22 22
    HRD: 8 464 24 11
    EXP: 9 593 11 27 43
    Double
    ESY: 4 195 21 2
    MED: 6 296 37 2
    HRD: 8 395 66 4 10
    EXP: 9 440 116 2 60

    Play Notes: About two-thirds of the way through the song, there's a stop for
    about a second.

    Hard Notes: Just about all of this song is streams. They crossover
    periodically, but that's about it. No sixteenths. No real chaotic steps.
    No jumps in the streams.

    Expert Notes: First, there are mines. They're not too horribly placed,
    except for the one over the stop. The streams have become a LOT longer, and
    there are sixteenths thrown in, but their steps are relatively easy, for an
    Expert song, anyway.

    ---

    Artist Notes: See "DAWN".

    ==================
    4K. Do U Love Me =
    ==================

    Artist: DJ Doo
    Genre: Dance Pop
    BPM: 133

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 85 6
    ESY: 3 131 8
    MED: 4 222 10 19
    HRD: 6 289 21 9
    EXP: 10 601 39 31 16
    Double
    ESY: 2 114 2 8
    MED: 4 211 2 8
    HRD: 6 290 32 4
    EXP: 9 395 32 1 22

    Hard Notes: Steps are quite simple. Small streams and jumps and like one
    tricky hold.

    Expert Notes: Whoa. Steps, intead of the melody, now follow the rhythm.
    The hardest part is just following these steps. There are a few jumps and
    extra holds to deal with, but they're not nearly the issue.

    ---

    Lyrics:

    I want it all baby can't you see
    If I'm the one you have got to tell me
    I got to know if you want me to be your baby
    Sometimes you act like you want to be free
    I'll give it up even if it hurts me
    Oh let it out baby tell me now, do you love me?
    (Do you love me?)

    Chorus:
    Say that you want me
    Say that you need me
    Do you? Do you love me?
    Say that you want me
    Say that you need me
    Do you? Do you want my love?

    You call me out when you're feeling down
    You want my love when you're feeling lonely
    Oh let it out baby tell me now, do you love me?
    (Do you love me?)

    [Chorus]

    Do you want my love?
    Do you want my love?
    Do you want my love?

    Say that you want me
    Say that you need me
    Do you? Do you love me?
    Say that you want me
    Say that you need me
    Do you? Do you love me?

    ---

    Artist Notes:
    Misc. Notes:

    ======================
    4L. DON'T PROMISE ME =
    ======================

    Artist: REFLECTION THEORY
    Genre: Trance
    BPM: 65-132

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 65 1
    ESY: 3 174 7 26
    MED: 4 253 21 8
    HRD: 6 329 9 35
    Double
    ESY: 4 202 7 3
    MED: 5 267 23 4
    HRD: 7 352 25 2
    EXP: 9 396 60 2 1

    Play Notes: Twice this song slows down to 65. On both occasions, you're
    on a hold note (or not stepping at all), so don't worry about it.

    Hard Notes: Simple streams, mostly off the beat. Several crossovers,
    though. Near the end, there's some syncopation with sixteenths, so eyes
    open.

    ---

    Lyrics:

    Don't promise me a world
    That you can't figure out
    If you cannot be free
    Don't promise me freedom
    Don't promise me a bridge
    That you can't cross alone
    Don't promise me a light
    That you cannot turn on

    Don't promise me

    ---

    Artist Notes: See "Bend Your Mind". This song features Persida, Sue Yu, and
    Federico Haro.

    =======================
    4M. DREAMS OF PASSION =
    =======================

    Artist: DAX
    Genre: Gothic Rock
    BPM: 97

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 59 1
    ESY: 2 98 3
    MED: 4 159 8 8
    HRD: 5 230 16 17
    Double
    ESY: 1 52 1 2
    MED: 2 107 1 2
    HRD: 5 227 10 6

    Hard Notes: The slowness of this song makes it quite easy, even on Hard, with
    sixteenths. Mostly streams, and following the rhythm.

    ---

    Lyrics:

    Anything you want
    Now give it to me
    I'm into you
    You ask, you will receive

    I'm on the beach
    Aw yeah
    When I ask
    Your face turns red

    Better late than never
    Hidden myself
    I've had dreams of passion
    About today

    Better late than never
    Hidden myself
    I've had dreams of passion
    About today

    ---

    Artist Notes: An unsigned artist based out of Texas, DAX's style is based
    around Industrial, EBM, and haunting lyrics.

    ===================
    4N. DRIFTING AWAY =
    ===================

    Artist: FILO BEDO
    Genre: Euro Trance
    BPM: 143

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 71 5
    ESY: 2 187
    MED: 5 260 3 2
    HRD: 8 403 8 18
    EXP: 9 529 45 6
    Double
    ESY: 3 174 3 1
    MED: 6 306 3 10
    HRD: 7 373 8 26
    EXP: 9 480 21 21 1 1

    Hard Notes: By and large, there are mostly streams in this song, except
    about a third of the way through, where the song follows the rhythm in a
    "three sixteenths, then syncopation" pattern that lasts for quite a while.

    Expert Notes: Just more, really. Longer streams, more sixteenths. The
    pattern mentioned above now has a jump in-between, instead of just a normal
    step

    ---

    Lyrics:

    (All right, let's go....)
    Everyday, we're one step closer to heaven
    Is this the way that love is meant to be
    'Cause I had a dream, maybe someday we'll make it together
    We'll live forever now, won't let it driftin' away

    Drifting away
    Drifting away

    Hey baby, I dont know why, it's been so long since your face caught my eye
    But now that I found you, your lovin' I need so much more
    Walking through streets on a cold lonely night
    Only your loving can make me feel right
    Together forever we will be 'cause I feel so sure
    So take my hand and walk with me
    Only you can set me free
    Everything will be ok
    Baby now, we're drifting away

    Everyday, we're one step closer to heaven
    Is this the way that love is meant to be
    'Cause I had a dream maybe someday we'll make it together
    We'll live forever now, won't let it driftin' away

    =============================
    4O. Driving Force Classical =
    =============================

    Artist: DIGITAL EXPLOSION
    Genre: Classical Techno
    BPM: 168

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 90 1
    ESY: 2 143 7
    MED: 5 294 7 24
    HRD: 8 471 23 44
    EXP: 9 581 49 22 4
    Double
    ESY: 4 192 5 13
    MED: 7 334 11 25
    HRD: 8 395 18 16
    EXP: 9 495 12 12 2 3

    Hard Notes: Lots of streams, short and long. Small amount of crossovers.
    A few sixteenths here and there when the low strings come on.

    Expert Notes: Streams are now very long and crossover quite a bit. Jumps
    are now inserted into these streams regularly. More sixteenths in the low
    strings section. A few mines at the end.

    ---

    Artist Notes: DE is a team of two brothers from Finland, Tero and Jouni.
    Their style is largely electronic and dance.

    ==============
    4P. EUPHORIA =
    ==============

    Artist: KaW feat. Smiley
    Genre: Euro Dance
    BPM: 70-140

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 63 2
    ESY: 3 147 19 10
    MED: 6 258 17 16 1
    HRD: 9 414 27 20 24
    EXP: 12 793 36 114 91
    Double
    ESY: 3 161 13 19
    MED: 6 263 38 8
    HRD: 9 451 20 9
    EXP: 10 560 16 6

    Play Notes: There's a half-speed slowdown about halfway through the tune.
    This goes on for some time, then stops, and goes back to the original
    tempo once again.

    Hard Notes: Lots of syncopation in this song. Mines are thrown in regularly
    to keep you honest, but mostly during the first half. The hardest part is
    just keeping up with the step density.

    Expert Notes: Cripes. Remember what I said about "step density"? You'll
    know the meaning looking at this chart. I can't conceive having the stamina
    to tackle this one. Okay, the chart roughly follows the main rhythm,
    sixteenths, thirty-seconds, and all. The mines start showing up near the
    middle opposite jumps, so even if you're fudging the steps, the mines will
    probably trip you up once you go for the jumps. They don't even give you
    any relief in the slowdowns, throwing in SIXTY-FOURTHS, which, of course,
    are just the same as thirty-seconds at normal speed, but that doesn't make
    it any better. Any attempt at following this song will require lots of
    work in Practice Mode.

    ---

    Artist Notes: See "DAWN".

    ==============
    4Q. Fly Away =
    ==============

    Artist: missing heart
    Genre: Euro Trance
    BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 69 2
    ESY: 2 122 3
    MED: 5 260 11 9
    HRD: 7 338 5 25
    EXP: 9 542 40 42 24
    Double
    ESY: 3 163 12 7
    MED: 5 234 8 6
    HRD: 7 358 10 19
    EXP: 9 507 2 18 8 1

    Hard Notes: Stream-laden, with some syncopation with sixteenths, which follow
    the rhythms, of course. Not much else to speak of.

    Expert Notes: More streams, more sixteenths, as can be expected. The
    syncopation has taken a backseat, here, to squash in more notes. There are
    a few mines in the middle, but the most are at the end. It's just
    psuedo-triplets, so that's a warning before you play the hopping game.

    ---

    Lyrics:

    Fly
    Just fly away
    Oh baby, you can never lose a missing heart
    In your eyes I see the dark
    Just fly away

    In the land of loneliness
    You're the victim of the night
    Take the future of the past
    Go to the other side

    Aaaaahhhhh

    Fly
    Just fly away
    Forever you will never need a helping hand
    Simply say good bye and fly
    Just fly away
    Oh baby, you can never lose a missing heart
    In your eyes I see the dark
    Just fly away

    Aaaaahhhh

    Just fly away

    Just fly away

    ---

    Artist Notes: See "Charlene". The vocalist for this song is Miss Manu.

    =================
    4R. Fly With Me =
    =================

    Artist: Nina
    Genre: Euro Trance
    BPM: 29-137

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 59 4
    ESY: 2 136 4
    MED: 5 246 6 6
    HRD: 7 347 8 6
    EXP: 9 505 69 28
    Double
    ESY: 4 210 24 11
    MED: 6 297 13 5
    HRD: 8 374 18 7
    EXP: 9 468 35 4

    Play Notes: There's a massive slowdown near the beginning of the song,

    Hard Notes: Mostly simple streams and a few gallops, plus a lot of psuedo-
    triplets.

    Expert Notes: More sixteenths have been added, but the greatest problem is a
    large amount of jumps that have been inserted into the streams. Concentrate
    to power past them.

    ---

    Lyrics:

    Come fly with me

    Come fly with me

    Come fly with me

    Free like a bird in the sky
    (Come fly with me)

    Finding your way to my heart
    (Come fly with me)

    Come fly with me!

    Free like a bird in the sky
    (Across the mountain, cross the forest, cross the seas)
    Finding your way to my heart
    (Find my body, find my soul, find your peace)

    Come fly with me

    Come fly with me
    (Come fly with me)

    Come fly with me

    Come fly with me
    (Across the mountain, cross the forest, cross the seas)

    ---

    Artist Notes: Nina Andersson, also known as "Nina Goddess", or "Goddess of
    Dance" is a Swedish singer whose style includes pop and techno-trance.

    =================
    4S. Flying High =
    =================

    Artist: FILO BEDO
    Genre: Dance Pop
    BPM: 146

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 61 1
    ESY: 2 140 4
    MED: 5 282 4 8
    HRD: 8 422 21 31
    EXP: 9 531 18 33
    Double
    ESY: 3 166 5 4
    MED: 6 293 5 1
    HRD: 8 381 32 3
    EXP: 9 508 38 5 14 1

    Hard Notes: Quite a bit of syncopated gallops to follow the rhythm, and
    lengthy streams, but nothing too exciting.

    Expert Notes: The syncopation has been kicked up to go for four beats
    instead of the usual three in many places. Besides longer streams, again,
    nothing too exciting.

    ---

    Lyrics:

    Baby, in this world in which we live
    We must try and make things come together

    And day by day, don't you know
    I ain't ever gonna let you go
    Reaching high, we'll raise our hands to heaven

    By my side, just you and me
    I want all the world to see
    I never thought our love was meant to be

    I'm flying high
    On the wings of love
    Never thought that this could be

    The times we had in love will never remain
    Because you mean more than words to me

    And now that we found love
    Let's reach up high
    Together we'll touch the sky
    Touch the sky

    I'm flying high
    On the wings of love
    Never thought that this could be

    The times we had in love will never remain
    Because you mean more than words to me

    ==================
    4T. HAND OF TIME =
    ==================

    Artist: REFLECTION THEORY
    Genre: Drum'N'Bass
    BPM: 92-184

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 68 2
    ESY: 3 178 15
    MED: 4 262 5 16
    HRD: 8 387 2 19
    EXP: 10 563 30 34 31
    Double
    ESY: 3 174 9 76
    MED: 6 283 21 108
    HRD: 9 432 32 24
    EXP: 10 545 54 7 18

    Play Notes: The song starts at 92, goes to 184 for most of the song, then
    caps off at 92.

    Hard Notes: A relatively simple set (for an 8) focusing more around playing
    off the speed than actual difficult steps. Streams, some gallops, and
    several crossovers.

    Expert Notes: Quite a few more sixteenths and longer streams. There are also
    several jumps in the streams to kick up the pain factor. The mines shouldn't
    be too too hard to avoid.

    ---

    Artist Notes: See "Bend Your Mind". This song features Persida and Rob
    Wechsler.

    ===========================
    4U. HARDCORE OF THE NORTH =
    ===========================

    Artist: DIGITAL EXPLOSION
    Genre: Classical Techno
    BPM: 110-169

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 74 4
    ESY: 4 247 11 2
    MED: 6 333 35 5
    HRD: 9 601 22 8 24
    EXP: 12 898 61 31 68
    Double
    ESY: 5 280 68 3
    MED: 6 347 25 5
    HRD: 9 523 48 1
    EXP: 10 632 59 2 30

    Play Notes: The song starts at 110, then goes up to 125 after four measures,
    then gradually speeds up to about 154 over the course of several measures.
    After a while of that, there's a stop at the 48th measure, the song kicks
    in to about 169 up until the end where it drops down 115 to the end.

    Hard Notes: Large, long, complicated streams, and sixteenths thrown in to
    match the synth notes. Also, several jumps in streams in the first half.

    Expert Notes: 898? Is that all you've got? Anyway, prepare for following
    the synth notes to the letter, including the twenty-fourth steps all over
    the place. There's also quite a minefield about a third of the way through
    where you're stepping on left and right arrows, or there's a mine there.
    Be careful at the stop, too, because it's a hold, and you'll miss it if you
    take your foot off to avoid the mine too soon.

    ---

    Artist Notes: See "Driving Force Classical"

    =================
    4V. Hip Hop Jam =
    =================

    Artist: INDIGGO
    Genre: Latin Pop
    BPM: 194

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 86 7
    ESY: 2 144 1
    MED: 4 241 21 4
    HRD: 6 382 28 7
    EXP: 9 511 75 23 25
    Double
    ESY: 3 168 11 24
    MED: 7 345 16 19
    HRD: 9 499 40 8
    EXP: 10 544 51 4 4

    Hard Notes: The hardest part of this song, really, is the syncopated
    rhythms, but they're only eighth notes. The rest is just simple streams.

    Expert Notes: Streams are kicked up a notch, but not too horrible. There are
    several mines dotted about the chart, but they're not that hard to avoid.
    Like most fast songs, the only real enemy is the speed.

    ---

    Lyrics:

    ---

    Artist Notes: INDIGGO's a small group under the BROS label (produced by David
    Brandes).

    ============
    4W. HYBRID =
    ============

    Artist: MACHINAE SUPREMACY
    Genre: Rock Techno
    BPM: 185

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 68 2
    ESY: 3 220 6 1
    MED: 5 283 16 29
    HRD: 9 493 35 41 4
    EXP: 10 633 38 110 2
    Double
    ESY: 3 190 1 7
    MED: 8 397 54 18
    HRD: 9 509 64 30 3
    EXP: 10 621 43

    Hard Notes: Lots of streams, but few crossovers. Several sixteenths, and a
    few jumps in the streams. The few mines aren't too hard to avoid. The
    numerous holds can be tricky to get around.

    Expert Notes: Streams are VERY long, and sixteenths are thrown in a lot more
    often. There are also a ton of holds to make life miserable as you try to
    jump around them. The hands are at the very end, after the last two holds.

    ---

    Artist Notes: See "BOUFF"

    ==================================
    4X. I think I like that sound... =
    ==================================

    Artist: Kid Whatever
    Genre: Hip Hop
    BPM: 131

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 61 2
    ESY: 2 189 11
    MED: 5 237 19 2 2
    HRD: 8 407 52 6
    EXP: 9 475 51 13 16
    Double
    ESY: 2 78 1 1
    MED: 6 303 25 20
    HRD: 8 377 48 21 5
    EXP: 9 459 33 14 20 1

    Hard Notes: Streams and some sixteenths. Look for several jumps within the
    streams or else you'll be tripped up. Watch at the end of the bridge for a
    large amount of sixteenths, and at the end of the song.

    Expert Notes: Most of this song is following the "buzzing" rhythm. If you're
    not doing that, you're usually following the drumbeat. The large amount of
    sixteenths at the end of the bridge and the end of the song are still there
    and harder. There are also several mines in the reprise of the buzzing.
    Hop completely off the pad.

    ---

    Artist Notes: Kid Whatever is Peter Ellison, a dj/producer who enjoys crazy
    electronic dance tracks.

    ===========================
    4Y. I'll Get There Anyway =
    ===========================

    Artist: SAMMI MORELLI
    Genre: R&B
    BPM: 100

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 56 2
    ESY: 3 153 15 17
    MED: 5 247 20 16
    HRD: 7 276 78 28
    Double
    ESY: 1 63 1
    MED: 5 259 33 18
    HRD: 7 334 29 17

    Hard Notes: Harder than you'd think a 7 would be, but it's slow enough to
    keep up with. Lots of jumps in the streams, and there's quite a few
    sixteenths.

    ---

    Lyrics:

    I asked you for your help
    And you said no
    That it wasn't in
    Your job description

    Then your cold eyes
    They stared at me
    And you said you can't
    With conviction

    I wish that you could see
    Where your old ways
    On the path
    Of self destruction

    I wish that were not
    Afraid of me
    Your power's not
    A motivational account

    I see through your cursing
    And your hesitation
    Caught within
    Your golden reputation

    That's okay (it's okay)
    I'll get there anyway

    Soooooooo

    Don't lift a finger
    Don't cause yourself a pain
    Anything you do
    Still my game

    I'll leap those buildings
    In a single bound
    While you crash and burn
    Shamed to the ground

    Don't lift a finger
    Don't cause yourself a pain (cause yourself a pain)
    Anything you do
    Still my game

    I'll leap those buildings
    In a single bound (in a single bound)
    While you crash and burn
    Shamed to the ground

    ---

    Artist Notes: Sammi Morelli is a Canadian solo artist focused on soulful
    pop/rock.

    ==========
    4Z. July =
    ==========

    Artist: Smiley
    Genre: Happy Hardcore
    BPM: 170

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 78 2
    ESY: 3 182 15 16
    MED: 5 317 17 29
    HRD: 9 577 13 50
    EXP: 11 809 43 39 31
    Double
    ESY: 5 227 13 10
    MED: 7 334 28 3
    HRD: 9 525 46
    EXP: 10 602 80 2

    Hard Notes: Streams, holds, and lots of sixteenths, but relatively simple
    steps. The midpoint is characterized by several twelfth notes following the
    music.

    Expert Notes: Lots of syncopation in the beginning, and the main melody has
    tons of sixteenths. The twelfth-note section is more complicated, and, of
    course, plenty of mines.

    ---

    Artist Notes: See "DAWN".

    ******************************************************************************
    5. DEFAULT SONGS (PART 2) - (Kagami to Touch Me)
    ******************************************************************************

    Part two of the default song list.

    ============
    5A. Kagami =
    ============

    Artist: KaW
    Genre: Trance
    BPM: 73-146

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 84 2
    ESY: 3 229 1 8
    MED: 5 286 3 22
    HRD: 8 400 34 15
    EXP: 10 610 50 32 69 6
    Double
    ESY: 5 214 21 28
    MED: 8 350 18 8
    HRD: 9 454 33 12
    EXP: 11 614 31 6 17

    Play Notes: About two thirds of the way through, the songs slows down to
    half-speed. The speeding back up is rather obvious in the music.

    Hard Notes: Pretty simple steps for the most part. Streams and several
    sixteenths, which are probably what kick it up to an 8.

    Expert Notes: Lots and lots of sixteenths. The beginning uses a lot of
    jumps in the streams. Watch out for the mines spread about, and there are
    a few hands, but they're played off holds, so they're pretty obvious. On
    the slow-down the pattern is "three steps, three steps, five steps" with all
    the arrows sandwiched together. As always, it's easier to see if you turn
    the arrow speed up.

    ---

    Artist Notes: See "DAWN".

    =================
    5B. Kiss Me Red =
    =================

    Artist: Crispy
    Genre: Dance Pop
    BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 54 6
    ESY: 2 114
    MED: 5 268 23 21
    HRD: 7 308 26 27
    EXP: 9 411 35 15
    Double
    ESY: 3 156 28 17
    MED: 5 199 43 17
    HRD: 6 266 47 13
    EXP: 9 357 47 29 30 7

    Hard Notes: Mostly simple streams, a few gallops, and some off-beat steps.

    Expert Notes: More complicated streams. Some jumps in the streams. There
    are quite a few more sixteenths, the pattern tends to repeate itself.

    ---

    Lyrics:

    Kiss me Red
    Kiss me Red and don't forget it
    Kiss me Red all over
    Be my lover

    Kiss my lips
    Kiss me with your cherry lips
    Come and kiss me baby
    Love can save me

    Love can save me

    Love can save me

    She was wearing lipstick
    Shining red
    And brand new jewels to match
    Moving to the rhythm
    Dancing to her all-time favorite tunes

    Two eyes staring at her face
    Her heart beating in time
    Setting the wheels in motion
    A voice singing in her ear and he said

    Kiss me Red
    Kiss me Red and don't forget it
    Kiss me Red all over
    Be my lover

    Kiss my lips
    Kiss me with your cherry lips
    Come and kiss me baby
    Love can save me

    Love can save me

    Love can save me

    Kiss my lips
    Kiss me with your cherry lips
    Come and kiss me baby
    Love can save me

    ---

    Artist Notes: I don't much about this group, except that they're under the
    "Digitalpressure" label and this song is on their album, "The Game".

    ============================
    5C. Land of the Rising Sun =
    ============================

    Artist: spacekats
    Genre: Euro Dance
    BPM: 135

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 73 5
    ESY: 3 155 4
    MED: 5 268 25 5
    HRD: 7 339 30 6
    Double
    ESY: 4 218 24 33
    MED: 6 285 24 5
    HRD: 8 351 48 13
    EXP: 9 457 58 1 1

    Hard Notes: These are pretty fun steps, I think. The main melody is stepped
    more or less precisely, and it's simple streams on the rap lyrics.

    ---

    Lyrics:

    Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no

    Land of the rising sun

    Yeah!

    Flip the switch it's time to get down
    Bright like the shine on Chinatown
    Doesn't really matter who you are where ya been
    It's all about being in the land of sin

    I need something, it's what I yell
    Respect the J.J in his little old cell
    Where will he go when his time is done
    He's off to the land of the rising sun

    Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no

    Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no

    Ooh my sexy baby, driving me crazy
    All I want to do is have some fun (wanna have some fun)

    First, we come and shake it
    Now, we come and make it in
    The land of the rising sun

    Bikini lines and bedroom toys
    Some for the girls some for the boys
    Weather so hot I'm feeling bold
    Won't be long before I lose the load

    Who's that girl lookin' right at me
    I think she know's I got the magic 3
    35 yea I think I've been done
    When I'm in the land of the rising sun

    Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no

    Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no

    Ooh my sexy baby, driving me crazy
    All I want to do is have some fun (wanna have some fun)

    First, we come and shake it
    Now, we come and make it in
    The land of the rising sun

    Yeah!

    Land of the rising sun

    ---

    Artist Notes: This UK production group is led by MC D.A.Z., (who was also a
    major part of BUS STOP) and is good for pop and dance songs.

    =========================
    5D. Lemmings on the Run =
    =========================

    Artist: E-ROTIC
    Genre: Euro Dance
    BPM: 134

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 67 5
    ESY: 3 151 15 1
    MED: 5 265 4 7
    HRD: 7 377 24 12
    EXP: 9 473 34 40 206
    Double
    ESY: 4 198 10
    MED: 6 272 3
    HRD: 8 402 22 7
    EXP: 9 441 35 8 20

    Hard Notes: A few crossovers in the streams. Probably the most difficult
    part is the main chorus, that throws sixteenths into the streams, but the
    pattern repeats.

    Expert Notes: The streams have become a little harder, and the amount of
    sixteenths has been increased by a lot. Also, there are several jumps in
    the streams to contend with. Beyond all that, of course, is all the mines.
    You get several "walls" of mines in the song, requiring you not to be
    stepping on any pads.

    ---

    Lyrics:

    We are the lemmings on the run

    We just wanna know what will be
    And we all try to find our destiny
    But we are floating with the crowd
    And someday we'll see
    That only when we're dead we're really free

    Cos we're like lemmings on the run
    Ooh la dee da dee da dee da dum da dee da dum
    Yeah we are the lemmings on the run
    Ooh la dee da dee da dee da dum da dee da dum
    We're all like lemmings on the run
    Da dee da we are the lemmings on the run

    Talking about just you and me
    Hey can't you see we'll never be free
    It's more - it's more like us
    That's a fact we can't discuss
    We're dreaming of love and peace
    But in the end we are on our knees
    We think this life is fun
    But we're like lemmings on the run

    Ooh la dee da dee da dee da dum da dee da dum
    We are the lemmings on the run
    Ooh la dee da dee da dee da dum da dee da dum

    Cos we're like lemmings on the run
    Ooh la dee da dee da dee da dum da dee da dum
    Yeah we are the lemmings on the run
    Ooh la dee da dee da dee da dum da dee da dum
    We're all like lemmings on the run
    Ooh la dee da dee da dee da dum da dee da dum
    We are the lemmings on the run

    ---

    Artist Notes: E-ROTIC has been several people throughout the years. The
    original group was Lyane Leigh (who later became missing heart) and Richard
    Michael Smith. The songs in this game were released by Ché Jouaner and
    Jeanette Christensen.

    =======================
    5E. LET ME BE THE ONE =
    =======================

    Artist: SAMMI MORELLI
    Genre: Soul Rock
    BPM: 123

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 61 3
    ESY: 3 154 1 6
    MED: 4 249 10 9
    HRD: 6 314 38 20
    Double
    ESY: 2 133 2 4
    MED: 5 228 12 3
    HRD: 7 319 42 10

    Hard Notes: Quite simple steps. Streams aren't complicated at all, but
    there are a few jumps in them.

    ---

    Lyrics:

    Do you know what you are missing
    Do you stop to realize
    There's something sweeter that what you are living
    And just become the ultimate prize

    The pictures you paint are of one dimension
    The roles you play are a matter of fact
    You keep comin' 'round with the same old stories
    Tired of stories (tired of stories)

    Let me be the one
    To take you on a wild ride
    Let me be the one
    To show you to the other side
    Let me be the one
    To lift you right up off the ground
    Let me be the one
    Let me be the one the one the one

    Imagine if you took a moment
    Imagine what your life could be
    Then you would see the bigger picture
    When you become reality

    he pictures you paint are of one dimension
    The roles you play are a matter of fact
    You keep comin' 'round with the same old stories
    Tired of stories (tired of stories)

    Let me be the one
    To take you on a wild ride
    Let me be the one
    To show you to the other side
    Let me be the one
    To lift you right up off the ground
    Let me be the one
    Let me be

    Let me be the one
    The one

    Let me be the one

    ---

    Artist Notes: See "I'll Get There Anyway". This song was featured on the WB
    TV show, "Smallville".

    ==========================
    5F. LET MY LOVE GO BLIND =
    ==========================

    Artist: Nina
    Genre: Euro Trance
    BPM: 160

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 72 6
    ESY: 4 181 12 24
    MED: 6 298 17 24
    HRD: 7 337 9 19
    EXP: 9 565 41 44 22 10
    Double
    ESY: 3 183 21
    MED: 6 314 13 30
    HRD: 8 391 23 38 4
    EXP: 9 521 55 20 12

    Hard Notes: Some long holds with spinning around, but other than that,
    simple streams and off-beat notes following the song.

    Expert Notes: Streams have more jumps and more sixteenths. There are also
    hands thrown in near the beginning and at the soft spot in the middle. There
    are mines dotted about, and the end is one big frazzle of three-note
    sixteenth clusters.

    ---

    Lyrics:

    ---

    Artist Notes: See "Fly With Me".

    ============
    5G. MELLOW =
    ============

    Artist: spacekats
    Genre: Hyper Euro Dance
    BPM: 160

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 71 6
    ESY: 3 198 8
    MED: 5 299 3 9
    HRD: 8 405 46 22
    Double
    ESY: 4 210 16 6
    MED: 6 309 7 4
    HRD: 8 403 29 9
    EXP: 9 524 57 4 30

    Hard Notes: The song carries at a decent clip, but the streams are pretty
    simple. There are several spots where there's a jump at the end of a
    stream.

    ---

    Lyrics:

    Have you ever smoked a big fat cuban cigar?
    Have you ever hitched a ride on a shooting star?
    Have you ever seen red, when it should've been yellow? (Woah-oh)
    Have you ever been mellow? (mellow... mellow... mellow...)

    [Come on!]

    Have you ever seen a day that don't turn to night?
    Have you ever been wrong when you thought you were right?
    Has it ever been said, "You're a jolly good fellow?" (Woah-oh)
    Have you ever been mellow? (mellow... mellow... mellow...)

    [Yeah!]

    On your marks, get set, ready, let's go
    Listen up kids, I'm comin' with the flow
    Comin' with the flavor, somethin' you can savor
    Now I wanna see you on your best behavior

    So throw your hands up. Come on, follow me
    Jack's goin out to the old bank. Ricky
    Ritalized geezer, what can I say
    Walk with the ladies? No way

    Now "bang, bang" goes the beat of the drum
    Shake your bum, 'cause we just begun
    Boom, boom. Get jiggy with me
    I'm the UK's number four MC

    Wham, bam. Catch me if you can
    You want something to do with it? I know a man
    He's called B.B. and he's up with some funk
    Better riot. Your taxi will come

    Have you ever smoked a big fat cuban cigar? [Yeah!]
    Have you ever hitched a ride on a shooting star?
    Have you ever seen red, when it should've been yellow? (Woah-oh)

    Have you ever been mellow?

    Have you ever seen a day that don't turn to night?
    Have you ever been wrong when you thought you were right?
    Has it ever been said, "You're a jolly good fellow?" (Woah-oh.)
    Have you ever been mellow? (mellow... mellow... mellow...)

    Let's go crazy!

    (Melloooooow)
    Does it really matter if you've never been mellow?
    Does it really matter if you've never been mellow?

    (Melloooooow)
    Jamie! Shine the magic torch!

    Have you ever smoked a big fat cuban cigar?
    Have you ever hitched a ride on a shooting star?
    Have you ever seen red, when it should've been yellow? (Woah-oh.)
    Have you ever been mellow?

    ---

    Artist Notes: See "Land of the Rising Sun".

    ===========
    5H. Mouth =
    ===========

    Artist: Rochelle
    Genre: Dance Pop
    BPM: 134

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 72 6
    ESY: 3 152 7
    MED: 4 282 4 12
    HRD: 8 385 33 22
    Double
    ESY: 3 154 13 11
    MED: 6 293 31 6
    HRD: 8 359 29 21
    EXP: 9 444 62 5 13

    Hard Notes: Streams aren't too hard. Watch for the syncopation with the
    sixteenths, and late in the song are several jumps strung together in off-
    the-beat steps.

    ---

    Lyrics:

    I jump on you, you jump on me
    You push me out and even though you know
    I love you I'd be inclined to slap you in the mouth
    When I kiss your salty lips
    You will feel a little crazy, but for me
    I'll be famous on TV

    Would it be my fault if I could turn you on?
    Would I be so bad if I could turn you on?
    When I kiss your mouth I want to taste it
    Turn you upside down, don't want to waste it

    (If I could turn you on...) (etc.)

    Now, will it be my fault if
    I take your love and throw it wide?
    You might restrain me but could you really blame me?

    Would it be my fault if I could turn you on?
    Would I be so bad if I could turn you on?
    When I kiss your mouth I want to taste it
    Turn you upside down, don't want to waste it

    Would it be my fault if I could turn you on?
    Would I be so bad if I could turn you on?
    When I kiss your mouth I want to taste it
    Turn you upside down, don't want to waste it

    (If I could turn you on...) (etc.)

    Don't want to waste it

    ---

    Artist Notes: Rochelle is best known as a cover artist, giving songs the
    "Almighty" treatment.

    =======================
    5I. My Favourite Game =
    =======================

    Artist: Natalie Browne
    Genre: Rock/Alternative
    BPM: 68-135

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 58 2
    ESY: 3 135 3 8
    MED: 5 222 3 39
    HRD: 6 297 29 39 4
    EXP: 10 566 34 24 77
    Double
    ESY: 2 116 1
    MED: 5 251 1 4
    HRD: 7 322 42 23
    EXP: 9 475 15 5 2

    Play Notes: The song goes to half-speed once the drums cut out, then goes back
    to normal speed once the drums come back.

    Hard Notes: Pretty simple cut. Streams are easy as pie. There are some off
    steps throughout, and watch out for the sixteenth runs following the drums
    near the end.

    Expert Notes: Lots of sixteenths, now. Mines are scattered throughout, too.
    Most of them are in the tempo change back to normal speed, and not in a
    particularly difficult position. The end is a real pain, though: one big
    ton of sixteenths.

    ---

    Lyrics:

    I don't know what you're looking for
    You haven't found it baby, that's for sure
    You rip me up and spread me all around
    In the dust of the deed of time

    And this is not a case of lust, you see
    It's not a matter of you versus me
    It's fine the way you want me on your own
    But in the end it's always me alone

    And I'm losing my favourite game
    You're losing your mind again
    I'm losing my favourite
    Losing my favourite game

    And I'm losing my favourite game
    You're losing your mind again
    I'm losing my favourite game
    I've tried but you're still the same
    I'm losing my baby
    You're losing a saviour and a saint

    ---

    Artist Notes: Natalie Browne is a club artist who has been popular since 1994
    up to 2004.

    ===============
    5J. MYTHOLOGY =
    ===============

    Artist: DIGITAL EXPLOSION
    Genre: Trance
    BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 66
    ESY: 3 177 6 19
    MED: 7 312 14 46
    HRD: 9 517 49 2
    EXP: 10 647 95
    Double
    ESY: 4 196 1
    MED: 8 376 46 6
    HRD: 9 534 33 3 3
    EXP: 10 605 63 1 9

    Hard Notes: Tough streams with plenty of crossovers and carrying around.
    The end gets pretty bogged down with sixteenths. There's quite a bit of
    syncopation in an attempt to keep with the rhythm.

    Expert Notes: The "bogged" nature of the Hard steps with sixteenths is now
    in the beginning and middle, and the end is now SATURATED with them.

    ---

    Artist Notes: See "Driving Force Classical"

    =================
    5K. NO 1 NATION =
    =================

    Artist: Anet
    Genre: Punk Pop
    BPM: 200

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 75 4
    ESY: 4 194 5 15
    MED: 6 307 19 20
    HRD: 8 379 31 40
    EXP: 9 593 41 28
    Double
    ESY: 5 255 3 8
    MED: 7 388 12 14
    HRD: 9 528 59 8 1
    EXP: 10 569 90 8 3

    Play Notes: There's a short stop about halfway through the song.

    Hard Notes: Largely, the difficulty here derives from the speed. The streams
    aren't very difficult, but there are a few jumps in them.

    Expert Notes: Longer streams and a few sixteenths thrown in. The streams are
    also quite a bit more complicated, with crossovers and a few jumps.

    ---

    Lyrics:

    The world is full of mayhem
    We're standing on a land mine
    History is breaking
    We live in interesting times
    The 60's came and went and came
    They're coming around again
    They're calling out for peace and love and understanding
    They're screaming in the cyber halls
    Lashing on graffiti walls
    Nobody wants to play with the insane man

    NO ONE NATION
    SEPARATION
    ALL I'M SAYING
    IS NO ONE NATION

    Love you

    Don't know what you're saying
    The truth is hard to find here
    It's very entertaining
    But you're playing with my mind

    Looks like Armageddon will be live on CNN
    Yea we'll be watching it happen live on every station
    South Park, Michael Moore, maybe have a better story
    I'd laugh, but it's such a deadly situation

    NO ONE NATION
    SEPARATION
    ALL I'M SAYING
    IS NO ONE NATION

    Don't need to start a war
    We've started more than enough wars
    Just take a look at the chalk marked floors
    It's happening right outside my door

    Keep getting entertained by the famed insane
    Who push the blame
    When they're all playing the same game
    They just call it by a different name

    ---

    Artist Notes: Annette Ducharme is a Canadian vocalist and songwriter,
    focusing mainly in sultry rock tunes.

    ============
    5L. NORMAL =
    ============

    Artist: Anet
    Genre: Punk Pop
    BPM: 141

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 58
    ESY: 3 163 11 12
    MED: 5 246 10 23
    HRD: 7 298 34 21
    Double
    ESY: 1 74 6 13
    MED: 6 285 101 8
    HRD: 8 423 100 5 4

    Hard Notes: Simple streams and the like that roughly follow the rhythm.

    ---

    Lyrics:

    Dad's in the kitchen and mom's in New York
    His wife's on the west coast and his girfriend's name is John

    I'm more than a little bit maladjusted
    Dad said I should
    Try to love myself

    Everything's normal
    Everything's fine
    Everything's normal
    Everything's just the way it should be

    I'm normal cause I'm all screwed up
    But normal isn't normal as normal was
    I'm more than a little bit maladjusted
    I'm sorry don't bug me cause I'm dealing with my problems

    I'm changing the channels sick of watching the news
    A kid just blew himself up trying to prove
    Something his god wouldn't backup a persecution crackpot
    No wonder I'm so confused

    Nobody was shocked when Billy did the cop
    They just shoved him in the backseat and then they drove away

    Everything's normal
    Everything's fine
    Everything's normal
    Everything's just the way it should be

    Just the way it should be

    I'm normal cause I'm all screwed up
    But normal isn't normal as normal was
    I'm more than a little bit maladjusted
    I'm sorry don't bug me cause I'm dealing with my problems

    I'm normal cause I'm all screwed up
    But normal isn't normal as normal was
    And yes my attitude needs adjustment
    I'm sorry don't bug me cause I'm dealing with my problems

    I'm dealing with my problems
    Dealing with my problems

    ---

    Artist Notes: See "NO 1 NATION".

    =========================
    5M. NOT WORTH THE PAPER =
    =========================

    Artist: DAX
    Genre: Gothic Industrial
    BPM: 133

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 59 1
    ESY: 2 153 11
    MED: 4 243 21 3
    HRD: 6 309 53 13
    Double
    ESY: 2 119 12 8
    MED: 5 256 29 4
    HRD: 7 307 54 8

    Hard Notes: Pretty simple streams and steps. There are some odd rhythms to
    watch for, though.

    ---

    Lyrics:

    You say I never loved you
    You say you never cried
    Say that when I ran from you
    It only hurt your pride

    Begging for forgiveness
    For a second chance
    What I already took from you
    I'm never giving back

    It's a whisper, it's a secret
    If you listen, I really mean it
    I'm a martyr, a fortune cookie
    If you listen, you can reach me

    You're not worth the paper that you're printed on
    Cover of a book that hides a sickness of the soul
    I opened up my heart you took the weapons of control
    Showed you myself and you used it against me

    Well you thought I was the enemy
    Thought I had control
    Really I am apathy and
    You will never know

    What I'm really feeling
    Depth of my despair
    Took your soul and threw it out my conscious will to bear

    It's a whisper, it's a secret
    If you listen, I really mean it
    I'm a martyr, a fortune cookie
    If you listen, you can reach me

    You're not worth the paper that you're printed on
    Cover of a book that hides a sickness of the soul
    I opened up my heart you took the weapons of control
    Showed you myself and you used it against me

    You're not worth the paper that you're printed on
    Cover of a book that hides a sickness of the soul
    I opened up my heart you took the weapons of control
    Showed you myself and you used it against me

    ---

    Artist Notes: See "DREAMS OF PASSION"

    ===========
    5N. OASIS =
    ===========

    Artist: KaW
    Genre: Trance
    BPM: 145

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 59 1
    ESY: 3 149 4
    MED: 4 217 11 13
    HRD: 9 449 4 32
    EXP: 10 481 34 216
    Double
    ESY: 5 191 3 22
    MED: 7 309 7 4
    HRD: 9 434 38 2
    EXP: 9 456 54 9 3

    Hard Notes: Quite a few sixteenths to mess around with, as well as
    syncopation. Streams aren't too difficult. There are just a lot of them.

    Expert Notes: Not too many more steps are complicated rhythms, but a
    jillion holds make this stepchart a total pain.

    ---

    Artist Notes: See "DAWN".

    =========================
    5O. ON A DAY LIKE TODAY =
    =========================

    Artist: Obsession
    Genre: Trance
    BPM: 134

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 73
    ESY: 3 150 7 16
    MED: 5 222 16 34
    HRD: 7 319 19 19 4
    EXP: 9 568 36 6 20 2
    Double
    ESY: 2 113 2 14
    MED: 5 233 2 8
    HRD: 7 345 19 21
    EXP: 9 557 14 5 5

    Hard Notes: Mostly simple steps marked by a string of syncopated gallops at
    the midpoint of the song.

    Expert Notes: More sixteenths thrown around throughout, and there are two
    points where there are LARGE strings of sixteenths.

    ---

    Lyrics:

    On a day like today
    The whole world could change
    The sun's gonna shine
    Shine through the rain
    On a day like today
    You never wanna see the sun go down

    Free is all we gotta be
    Dream dreams no one else can see
    But ya never know what might be coming
    For you and me
    Yeah, it's gotta be

    On a day like today
    The whole world could change
    The sun's gonna shine
    Shine through the rain
    On a day like today
    No one complains
    Free to be pure
    Free to be sane
    On a day like today
    You never wanna see the sun go down

    Sun go down

    ===================
    5P. PA THEME SONG =
    ===================

    Artist: MC Frontalot
    Genre: Nerdcore Hip Hop
    BPM: 142

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 81
    ESY: 2 127 7
    MED: 4 211 22 6
    HRD: 6 323 23 29
    Double
    ESY: 2 83 1
    MED: 3 142 1
    HRD: 5 249 1

    Hard Notes: Steps are quite simple. Very simple streams and no surprises.

    ---

    Lyrics:

    (Yo, when I hit it)
    I hit the L shift-O to the quote and then dollar
    If you know the dir of the nerdcore rhyme, you holla

    I hit the L shift-O to the quote and then dollar
    If you know the dir of the nerdcore rhyme, you holla

    I hit the L shift-O to the quote and then dollar
    If you know the dir of the nerdcore rhyme, you holla

    Nerd-ho! Warm the mic up (yo)
    We 'bout to strike up
    This band of nebbishes
    Who cultivate nebulous fetishes
    The FPS, RPG or MMPOG
    Any obsession to blather over by blog or BBS.
    Step and possess, hone thy geekishness
    Your frame rate and frags to date both impress
    And yes, your affinity for a certain site of some amusement
    A classically adorned parlor of fun
    Where you let loose pent-up cent pieces to partake of flicker-dramas
    Gets you branded a sniper bitch or rocket mama-humper
    (Oh no!)
    They said you're cheating
    But with coins in hand you got more game than Wil Wheaton

    When's this MC 'bout to get funny? I'm losing patience.
    Wanna know how the pants contain one wang & two next stations
    And a tandy hole, where he plays whack-a-mole with the toilet paper
    Frontalot can rock the PA song at the lowest common denominator
    Not as a hater of culture or lacker in class
    But an expert at math
    Accounting how the Penny Arcade 0wnz j00r aZz.

    I hit the L shift-O to the quote and then dollar
    If you know the dir of the nerdcore rhyme, you holla

    I hit the L shift-O to the quote and then dollar
    If you know the dir of the nerdcore rhyme, you holla

    I hit the L shift-O to the quote and then dollar
    If you know the dir of the nerdcore rhyme, you holla

    (Nerd Ho!)

    (Nerd Ho!)

    (Nerd Ho!)

    (Nerd Ho!)

    (Nerd Ho!)

    (Nerd Ho!)

    I hit the L shift-O to the quote and then dollar
    If you know the dir of the nerdcore rhyme, you holla

    I hit the L shift-O to the quote and then dollar
    If you know the dir of the nerdcore rhyme, you holla

    I hit the L shift-O to the quote and then dollar
    If you know the dir of the nerdcore rhyme, you holla

    (that is the way we play...)

    ---

    Artist Notes: From his biography on his site (frontalot.com): MC Frontalot was
    born Mervin Claudio Frontanand behind a Wankendorf schnitzel depository in
    1973. The fronting has increased exponentially since. Sixteen years of rap
    stardom, eighteen world tours, and forty-two platinum albums find MC
    Frontalot threatening retirement. His legion of fans will sob quietly to
    themselves. Take however much you want of that with a grain of salt.
    Besides that, Frontalot is known as a "nerdcore" rapper. If you couldn't
    tell from his lyrics, it means his lyrics appeal to the online/geek/nerd
    community.
    Misc. Notes: Yes. This is a theme written for the popular gaming comic and
    commentary website: "Penny Arcade" (penny-arcade.com)

    =============
    5Q. Perfect =
    =============

    Artist: SAMMI MORELLI
    Genre: R&B
    BPM: 100

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 129
    ESY: 3 149 11 3
    MED: 5 231 15 10
    HRD: 8 337 26 3
    Double
    ESY: 3 149 14 3
    MED: 6 231 13 10
    HRD: 8 338 21 3
    EXP: 9 474 25 3 3

    Hard Notes: Lots of streams with some complicated sixteenths, gallops, and
    syncopation, but the relative low speed makes them easier to handle.

    ---

    Lyrics:

    Oooohhh
    Yeah, ohhh (perfect)
    Don't gotta be something (perfect)

    Welcome to my world
    Said the spider to the fly
    It's all bound in measures
    With a candle eye

    Sit back, relax, and chill
    Put your trust in me
    You'll simply be amazed
    At the changes you can see

    Don't need your smoke or your mirrors
    Perfect lies, perfect fears
    Don't need your phony cover
    My perception's crystal clear

    Don't need your class or your style
    Perfect teeth, perfect smile
    Don't need a perfect body
    (To be a) perfect child

    (Perfect)
    Don't be perfect
    (Perfect)

    Don't bug me and don't bother me
    Don't try and sell it to me
    So go away and just leave me
    I will make the most, you'll see

    (Perfect)
    Don't be perfect
    (Perfect)

    C'mon!

    Don't need your smoke or your mirrors
    Perfect lies, perfect fears
    Don't need your phony cover
    My perception's crystal clear

    Don't need your class or your style
    Perfect teeth, perfect smile
    Don't need a perfect body
    (To be a) perfect child

    ---

    Artist Notes: See "I'll Get There Anyway".

    ====================
    5R. QUEEN OF LIGHT =
    ====================

    Artist: missing heart
    Genre: Euro Trance
    BPM: 132

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 62
    ESY: 3 150 2
    MED: 4 203 20 24
    HRD: 7 371 50 20
    EXP: 10 374 44 155 86 51
    Double
    ESY: 3 165 2 6
    MED: 6 301 9 9
    HRD: 8 398 10 11
    EXP: 9 471 21 7 6

    Hard Notes: Quite a few crossovers in this stepchart. That's your greatest
    issue. There are some sixteenths, but they're easy to spot and follow.

    Expert Notes: Lots of mines AND lots of hands AND lots of holds. That's the
    main thing that separates Expert from Hard.

    ---

    Lyrics:

    Aaahaaaaahaaaah
    Can you see me falling?
    Aaahaaaaahaaaah
    Can you hear me calling you?

    Shadows of pale pass by
    You're ready to sail and I
    Will love you, forever
    You're tearing me down, but why?
    My daydreams are bound to die
    I'll miss you, forever

    Hear me!

    Queen of light, help me throught the night
    And deep inside missing links are hurting
    Queen of light, tell me why ayay
    You hide there behind the curtain?

    Aaahaaaaahaaaah
    Can you see me falling?
    Aaahaaaaahaaaah
    Can you hear me calling you?

    ---

    Artist Notes: See "Charlene". The vocalist for this song is Miss Manu.

    =======================
    5S. REMEMBER DECEMBER =
    =======================

    Artist: Mind Reflection
    Genre: Drum'N'Bass
    BPM: 192

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 142
    ESY: 2 187 3 4
    MED: 6 397 10 21
    HRD: 9 555 28 48 37
    EXP: 10 657 30 35 53
    Double
    ESY: 5 302 17 16
    MED: 7 357 62 12
    HRD: 9 480 105 32
    EXP: 9 548 75 14 2

    Hard Notes: Quick song with lots of streams, but they aren't particularly
    difficult. The middle is punctuated by a long set of gallops. There's a
    mine field soon after that, but it's easy to step around.

    Expert Notes: More steps and harder streams, but not too much different from
    Hard. You'll find more sixteenths all over the place, but their placing is
    simple. The middle part has more twelfths than gallops this time.

    ---

    Artist Notes: See "Da Roots"

    ====================
    5T. ROM-eo & Juli8 =
    ====================

    Artist: Nina
    Genre: Electronica
    BPM: 135

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 64 7
    ESY: 2 115 10 22
    MED: 6 268 42 16
    HRD: 7 344 19 8
    EXP: 9 459 12 41 64 10
    Double
    ESY: 3 190 1 9
    MED: 5 261 3 10
    HRD: 7 357 19 10
    EXP: 9 459 13 10 5

    Hard Notes: Very simple steps for a 7. Just watch for the syncopated
    sections.

    Expert Notes: The steps have been kicked up, naturally. The streams now
    involve crossovers. There are more sixteenths. There are hands sprinkled
    throughout, and a minefield section that requires completely jumping off
    the pad.

    ---

    Lyrics:

    I am a robot, a hunky little robot
    Working on a spaceship every night and day
    I am a robot, a sexy little robot
    Making sure the captain keeps his drifts away.

    I am ROM-eo, I'm Juli8,
    I'm ROM-eo, I'm Juli8,
    I'm ROM-eo, I'm Juli8,
    I'm ROM-eo, I'm Juli8!

    I was made for you my dear
    And I was made for passion
    The only thing I know is clear
    I gave you so many distractions
    Gave you so many distractions

    I am robot... I am a robot... I am a robot, passion
    I am a robot... I am a robot... I am a robot called Romeo
    I am a robot, a sexy little robot, I am a robot of passion.

    I was built to sail the ship
    And I to please the captain
    The first time that I caught moonlight
    I felt this strange attraction
    Felt this strange attraction

    I was made for you my dear
    And I was made for passion
    The only thing I know is clear
    I gave you so many distractions
    Gave you so many distractions

    ---

    Artist Notes: See "Fly With Me".

    ============
    5U. SOLINA =
    ============

    Artist: EVOLUTION
    Genre: Trance
    BPM: 129

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 56
    ESY: 2 134 2 16
    MED: 4 230 6 9
    HRD: 7 358 40
    EXP: 9 499 50 43 12 9
    Double
    ESY: 4 203 10
    MED: 7 312 21 13
    HRD: 9 445 31 2 1 1
    EXP: 9 500 18 8 22 4

    Hard Notes: Quite a simple song (not even any jumps). The hardest thing
    here are the gallops that appear every now and then, otherwise just simple
    streams.

    Expert Notes: The steps get measurably harder here. Lots more sixteenths, and
    the streams involve several crossovers. Also, watch for the mines and hands
    in the middle of the song.

    ---

    Artist Notes: EVOLUTION is comprised of John Sutton and Barry Jamieson, and
    are members of the "Progressive Sounds" group.

    =============
    5V. Tension =
    =============

    Artist: Inspector K
    Genre: Drum'N'Bass
    BPM: 85-180

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 87
    ESY: 5 183 29
    MED: 6 296 39 3 16
    HRD: 9 512 22 54
    EXP: 10 597 83 52
    Double
    ESY: 5 227 20 2
    MED: 6 267 27 1
    HRD: 9 458 61 10 4
    EXP: 10 551 50 11 21 2

    Play Notes: There are two slowdowns to 85 in this song, about one-third
    through, and about two-thirds through. Both last about five seconds.

    Hard Notes: Hard steps, mostly based around sixteenths and rough streams
    following the rhythm.

    Expert Notes: Steps are quite a bit harder, as there are a lot more jumps,
    particularly in the beginning, and quite a few more sixteenths, and the
    sixteenth's steps are more difficult, as well.

    ---

    Artist Notes: See "DAWN".

    ===================
    5W. THE BEGINNING =
    ===================

    Artist: DJ Doo
    Genre: Trance
    BPM: 132

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 62 2
    ESY: 4 168 11
    MED: 6 295 15 19
    HRD: 8 440 21 6
    EXP: 11 720 64 72 51
    Double
    ESY: 3 187 18 5
    MED: 6 321 12 3
    HRD: 9 471 64 6 2
    EXP: 10 563 62 2 2 1

    Hard Notes: Long, but simple streams, and several sixteenths. Nothing
    particularly standout-ish.

    Expert Notes: Tons and tons of sixteenths. They follow the rhythm in the
    beginning, and at the end, it's just one big sixteenth cluster. Watch out
    for the mines, as well, in certain points of the song.

    ==============
    5X. The Game =
    ==============

    Artist: Crispy
    Genre: Euro Dance
    BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 60 4
    ESY: 2 153 4
    MED: 5 263 12 9
    HRD: 8 456 2 24
    EXP: 9 557 23 22 14
    Double
    ESY: 3 164 21
    MED: 5 251 23 9
    HRD: 8 431 25 17
    EXP: 9 540 57 26 31

    Hard Notes: Quite a few sixteenths in the streams, and a lot of gallops
    during the main chorus.

    Expert Notes: More sixteenths in clusters, a few mines in the middle, some
    syncopation, and a few crossovers.

    ---

    Lyrics:

    I fight the monsters with my supersonic wave
    I send the zombies back into the grave
    I fight the monsters with my supersonic wave
    Prepare for action, get ready for the Game

    I'm going down, going down, going underground
    I'm gonna find the hidden gate to level two
    I'm looking up, looking up, looking at the top
    The doors are closing, now there's only one thing to do

    I've got to reach the gate before the game is over
    I better stop and save, or use my muscle power

    I fight the monsters with my supersonic wave
    I send the zombies back into the grave
    I fight the monsters with my supersonic wave
    Prepare for action, get ready for the Game

    I've gotta run, gotta run, from the rolling stone
    I'm diving under the Temple of Doom
    I have to jump, have to jump across the toxic swamp
    The gate behind me's closed with a blazing boom

    You've got to reach the gate, before the game is over
    I better stop and save, or use your muscle power

    I fight the monsters with my supersonic wave
    I send the zombies back into the grave
    I fight the monsters with my supersonic wave
    Prepare for action, get ready for the Game

    I fight the monsters with my supersonic wave
    I send the zombies back into the grave
    I fight the monsters with my supersonic wave
    Prepare for action, get ready for the Game

    I better stop and save
    I better stop and save
    The game is over

    ---

    Artist Notes: See "Kiss Me Red".

    ==========
    5Y. Torn =
    ==========

    Artist: Natalie Browne
    Genre: Dance Pop
    BPM: 128

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 55 2
    ESY: 3 169 19 6
    MED: 5 264 23 16
    HRD: 7 347 16 14 10
    Double
    ESY: 3 153 1 7
    MED: 6 274 13 13
    HRD: 7 356 24 24 2
    EXP: 9 457 30 6 24

    Hard Notes: Quite simple streams. Some gallops near the end. The mines are
    pretty easy to avoid.

    ---

    Lyrics:

    I'm all out of faith, this is how I feel
    I'm cold and I am shamed lying naked on the floor
    Illusion never changed into something real
    I'm wide awake and I can see the perfect sky is torn
    You're a little late, I'm already torn (I'm already torn)

    I thought I saw a man brought to life
    He was warm, he came around
    Like he was dignified
    He showed me what it was to cry
    Well, you couldn't be that man I adored
    You don't seem to know
    Don't seem to care
    What your heart is for
    But, I don't know him anymore
    There's nothing where he used to lie
    My conversation has run dry
    That's whats going on,
    Nothing's fine I'm torn

    I'm all out of faith, this is how I feel
    I'm cold and I am shamed lying naked on the floor
    Illusion never changed into something real
    I'm wide awake and I can see the perfect sky is torn
    You're a little late, I'm already torn (I'm already torn)

    There's nothing where he used to lie
    My inspiration has run dry
    That's what's going on
    Nothing's right, I'm torn

    Oh yeah, oh yeah

    Ohh

    Oh yeah, oh yeah

    'Cause I'm already torn
    I'm already torn

    ---

    Artist Notes: See "My Favourite Game".

    ==============
    5Z. Touch Me =
    ==============

    Artist: E-ROTIC
    Genre: Euro Dance
    BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 55 2
    ESY: 3 169 17 12
    MED: 5 249 37 14
    HRD: 8 394 41 23
    EXP: 9 576 40 51 28 1
    Double
    ESY: 3 143 2 22
    MED: 5 233 10 4
    HRD: 8 401 17 8
    EXP: 9 471 26 13 26 2

    Hard Notes: Simple, if sometimes lengthy, streams, and some gallops leading
    intoi them.

    Expert Notes: Harder streams with jumps, more sixteenths, one hand, and
    several mines dotted in mostly conspicuous places.

    ---

    Lyrics:

    Touch me
    I want you to know that I need you
    And you need me to

    Aiiiyaaaiiyaaaiyaa

    Aiiiyaaaiiyaaaiyaa

    Baby, tonight
    The story of love's goin' on
    And you will take part in it
    The feeling inside
    Is telling me there's nothing wrong
    With what's in my heart

    I want you to touch me
    I want to know if you know that I love you
    I want to feel that you're into me
    I want to know if you know that I need you
    Baby, I wonder if you need me, too

    Aiiiyaaaiiyaaaiyaa

    Aiiiyaaaiiyaaaiyaa

    I want you to touch me
    Hold me

    I want you to touch me
    I want to know if you know that I love you
    I want to feel that you're into me
    I want to know if you know that I need you
    Baby, I wonder if you need me, too

    I want you to touch me (touch me)

    Aiiiyaaaiiyaaaiyaa

    I want you to touch me

    ---

    Artist Notes: See "Lemmings on the Run".

    ******************************************************************************
    6. DEFAULT SONGS (PART 3) - (Tough Enough to Zodiac)
    ******************************************************************************

    This is part three of the default song list.

    ==================
    6A. Tough Enough =
    ==================

    Artist: Vanilla Ninja
    Genre: Girl Rock
    BPM: 98-196

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 51 4
    ESY: 2 94 6 8
    MED: 4 194 10 15
    HRD: 7 277 14 26
    EXP: 9 395 43 22 8
    Double
    ESY: 1 53 4 3
    MED: 2 67 5 3
    HRD: 5 195 5 19
    EXP: 9 357 76 8 30 1

    Play Notes: The song starts at 98, and kicks up to 196 once the main
    chorus comes in.

    Hard Notes: Simple streams, offset by the high speed, but still, very simple.

    Expert Notes: Streams are longer and more difficult, and there are several
    jumps thrown in them. Also, watch for the mines early on.

    ---

    Lyrics:

    Baby only the strong would survive
    Over mysteries of life
    Only fantasy keeps you away
    In the lonely fields of those broken shields

    So keep on kicking
    The bomb is ticking
    Don't stop, don't be a runaway
    Go for the fire
    Baby are you tough enough
    Just keep on living
    And don't start giving
    The devil good reasons
    To get you in the seasons of heartbreak
    Baby are you tough enough

    (Baby are you tough enough)

    Yeah, my skin is a dangerous place
    Never trust my smiling face
    With a touch I can change all your dreams
    And my kiss can wake feelings you can't take

    So keep on kicking
    The bomb is ticking
    Don't stop, don't be a runaway
    Go for the fire
    Baby are you tough enough
    Just keep on living
    And don't start giving
    The devil good reasons
    To get you in the seasons of heartbreak
    Baby are you tough enough

    Baby are you tough enough

    ---

    Artist Notes: Vanilla Ninja is Lenna Kuurmaa, Katrin Siska, Triinu Kivilaan,
    and Piret Järvis. This song is from their album "Traces of Sadness". For
    more info (and if you can read German), their website is vanilla-ninja.de.

    ================
    6B. Turn it On =
    ================

    Artist: GeorgetowN
    Genre: House
    BPM: 120

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 57 4
    ESY: 3 157 10 1
    MED: 5 292 13 9
    HRD: 7 403 14 4
    EXP: 9 571 22 8 4
    Double
    ESY: 2 136 1 8
    MED: 5 248 2 3
    HRD: 8 390 6 5
    EXP: 9 463 7 11 10 1

    Hard Notes: Streams accented by clusters of three sixteenths thrown in
    regularly.

    Expert Notes: Many, many more sixteenths. The synth sections are now
    completely fleshed out with steps. Also, mind the few mines.

    ---

    Lyrics:

    Turn it on! (etc.)

    ============
    6C. UTOPIA =
    ============

    Artist: Smiley
    Genre: Happy Hardcore
    BPM: 88-166

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 78 3
    ESY: 3 215 1 10
    MED: 5 283 26 17
    HRD: 8 448 34 5
    EXP: 11 597 51 99
    Double
    ESY: 4 247
    MED: 6 322 33 6
    HRD: 9 454 67 11
    EXP: 11 628 32 6 32 4

    Play Notes: The song is almost entirely 166 except for the end, where it
    gradually slows down to 88 in the last couple of measures.

    Hard Notes: Streams with quite a few crossovers, a gallops section about
    twenty seconds in, and a few sixteenths.

    Expert Notes: This is *probably* the easiest 11. Sure, the song is freakin'
    hard, but the only truly difficult part is the long sixteenth stretch. Well,
    apart from that, there's a long section where it's just on one or two arrows,
    and others where it's just the left and right arrows. Take care on all the
    holds that crop up, as well.

    ---

    Artist Notes: See "DAWN".

    ============
    6D. VerTex =
    ============

    Artist: ZiGZaG
    Genre: Drum'N'Bass
    BPM: 60-612

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 60 4
    ESY: 6 243 43 35 3
    MED: 7 352 42 32 32
    HRD: 10 610 23 37 139
    EXP: 12 788 28 45 247
    Double
    ESY: 6 313 7 15 3
    MED: 9 464 23 7 8
    HRD: 10 608 64 5 46
    EXP: 12 764 68 5 58

    Play Notes: The song goes at 250 for the majority. Twice in the first
    half of the song, it will slow down to 120 for a brief moment. Soon after,
    it will gradually slow down to a full stop. Some time after that, it will
    slow down to 112 for several seconds, then go back up to normal, but
    gradually building in strength each measure until it gets up to 300, then
    takes a big jump up to 600 for the rest of the song.

    Hard Notes: Well, yeah, it's tough. Not only speed-wise, but the mines'll
    get ya, too. The steps themselves aren't particularly complicated, though,
    but you'll have more than your hands full just trying to keep up with the
    song.

    Expert Notes: Phew, is all. Lots and lots of mines, and lots and lots of
    steps. Basically, it's a lot of long streams at high speeds. Again, the
    steps themselves never get too difficult, except for the sixteenths, which
    may be faster than man is capable, but what do I know. Soooo many mines,
    though.

    =====================
    6E. WALKING ON FIRE =
    =====================

    Artist: EVOLUTION feat. Jayn Hanna
    Genre: Trance
    BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 59 3
    ESY: 3 183 5 10
    MED: 5 247 5 20
    HRD: 8 407 18 1
    EXP: 10 668 3 1
    Double
    ESY: 3 171 5 18
    MED: 6 267 19 3
    HRD: 9 433 49 15 1
    EXP: 9 551 25 9 3 4

    Hard Notes: The only part that's not a simple stream is a pattern that
    follows the rhythm and repeats itself many times. You'll get quite used to
    it.

    Expert Notes: Tons of sixteenths, like you expected anything else? It's
    mostly made up of small clusters centered around the rhythm, as usual.

    ---

    Lyrics:

    My fingers burn in the breakdown
    This part of everything behind me
    I fade into off the headlights
    Crushing every feeling that's in me

    I'm walking on fire

    ---

    Artist Notes: See "SOLINA".

    ========================
    6F. Which MC Was That? =
    ========================

    Artist: MC Frontalot
    Genre: Nerdcore Hip Hop
    BPM: 111

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 55 2
    ESY: 3 165 28 5
    MED: 5 262 21 2
    HRD: 7 352 19 2
    Double
    ESY: 2 94 1
    MED: 3 151 1
    HRD: 5 244 2 3

    Hard Notes: I'd call these steps "cute", or maybe it's just the song. Jumps
    on the percussion hits. During the chorus, you'll follow the piano behind
    the lyrics.

    ---

    Lyrics:

    You got MC confusion? I'm Frontalot!
    If I were MC Frontalittle I'd be telling you only ever what I'm not
    But I am the most frontingest
    Carving off the obfuscation, little something just
    To confuse you with, and like a villain
    I got conundrums, your empty head they gonna fill in
    Still in effect, the mock you made?
    My dexterity ain't 20 when the skills are displayed
    S'allright I took it for a compliment
    Shows you know nerdcore's extent

    Which MC was that? I can't recollect
    Heard him on the Internet, it was MC Front-a-something
    But, I didn't hit save
    Which MC was that? I couldn't say.

    Maybe it was MC Matter-of-Fact
    Got the authenteezy easy riding his act
    Always speaking the truth, never fronts one bit
    He and DJ So-Sincere don't quit
    But, I think for some reason that it wasn't him
    Wait was it was MC Out-on-a-limb?
    With the very risky rapping, don't know what'll happen
    To the time, a verbal contortionist
    Squeezing tongue portions, sublime
    On the mic 'cept for when the bough's breaking
    Picked him out the line-up, mistaked him
    Yo, it was definitely MC Wrong
    Rocking jam after jam of inaccurate songs
    Then again it coulda been MC Insight
    Striking suckers stone blind with the lyrical light
    Must confess, I'm hard pressed to be certain
    Was it MC Hides-Behind-the-Curtain
    Calling "pay no attention to man on the mic"
    Must be a wizard when he rhymes so tight
    You're having difficulty dredging out your brain: the fact
    Of which MC was that?

    Which MC was that? I can't recollect
    Heard him on the Internet, it was MC Front-a-something
    But, I didn't hit save
    which MC was that? I couldn't say.
    (I couldn't say)

    Step up poindexter, act smarter than you are
    About to pull the MC Name out the jar
    And whoever guessed closest wins a nine-sided die
    And a gift certificate to Fry's
    Yo, the moniker is MC Frontalot
    I got a +1 bag of nerdcore hiphop
    And my mail list busted a hundred so I'm famous
    It's unbelievable nobody know what my name is

    ---

    Artist Notes: See PA THEME SONG for info

    ============================
    6G. While Tha Rekkid Spinz =
    ============================

    Artist: DJ Zombie
    Genre: House
    BPM: 140

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 82 4
    ESY: 2 126 7
    MED: 5 252 21 9
    HRD: 7 376 47 20
    EXP: 9 444 119 20 24 5
    Double
    ESY: 2 114 1 3
    MED: 5 219 30 5
    HRD: 8 293 50 22 4
    EXP: 9 294 53 99 42

    Hard Notes: Mostly simple streams. Some jumps in the streams and a few
    sixteenth clusters and off-beat steps.

    Expert Notes: Watch for the hands and mines; they're all in easy-to-spot
    points. The entire chart is more sixteenth heavy, and also quite jump
    heavy, particularly in the parts where you're matching the rhythm. About
    three-fourths in, the steps get quite complicated.

    ---

    Lyrics:

    Dance, while tha rekkid spinz! (etc.)

    ============
    6H. WHY ME =
    ============

    Artist: DESIRE
    Genre: House
    BPM: 126

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 58
    ESY: 2 131 7
    MED: 4 186 14 2
    HRD: 6 287 2 12
    EXP: 9 423 28 21 20
    Double
    ESY: 1 58 1
    MED: 3 167 14 28
    HRD: 6 296 1 18

    Hard Notes: All too easy. Simple streams, and only a few off-beat steps.

    Expert Notes: Still pretty simple, even for a 9. Yeah, it's no cakewalk, but
    the sixteenths are quite easy to spot, the mines are pretty easy to avoid,
    and the slow tempo makes it quite relaxing.

    ---

    Lyrics:

    Why me
    Why me
    Why me
    Why did you do it to me?

    Hey, hey

    Why me
    Why me
    Why me
    I know there's no guarantee

    Hey, hey

    Why me (me me me me)

    Something's going wrong
    You're much too close
    You're much too close to my heart

    When I dance with you
    It's like makin' love
    It's like a shock in the dark

    When you touch me
    I can hear the music
    I'm fallin' into the sky

    When you kiss me
    I can feel the music
    And there's a pulse driving high

    Why me
    Why me
    Why me
    Why did you do it to me?

    Hey, hey

    Why me
    Why me
    Why me
    I know there's no guarantee

    Hey, hey, hey

    Babe, why did you do it to me?

    Why me

    Dancin' through the night
    I feel your skin
    To fall in love's not a crime

    Take me on a ride
    To liberty
    But, baby, please take the time

    Why me
    Why me
    Why me
    Why did you do it to me?

    Hey, hey

    Why me

    Babe, why did you do it to me?

    Why me

    Why meeeeee

    Why me

    ---

    Artist Notes: Part of the band "Goddess of Desire", and only active in 1999.

    ============
    6I. Zodiac =
    ============

    Artist: BANZAI
    Genre: Tribal House
    BPM: 107

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 77 9
    ESY: 2 140 11
    MED: 5 231 17 3
    HRD: 7 334 16 24 32
    EXP: 9 473 53 72 72 6
    Double
    ESY: 2 95 8 28
    MED: 7 296 14 9 3
    HRD: 9 447 40 18 47 6
    EXP: 10 506 77 8 12 4

    Hard Notes: There are many long streams and a few sixteenths in this song,
    but the slow speed makes them quite bearable. Just stay sharp on the
    mines. They'll crawl ya.

    Expert Notes: The beginning is easy enough, even with all the holds and
    mines. Once you get to the middle is when things start getting ugly.
    First, you have to demonstrate being able to do twelfths with one foot and
    eighths with the other. After that, messy sixteenths all over the place,
    then sixteenths and mines thrown together in a big mess.

    ---

    Artist Notes: See "DAWN".

    ******************************************************************************
    7. UNLOCKABLE SONGS
    ******************************************************************************

    The following fifteen songs are unlocked throughout the course of the game by
    playing songs.

    ============
    7A. ANUBIS =
    ============

    UNLOCK #5: Play 50 Songs

    Artist: BANZAI
    Genre: Tribal House
    BPM: 110

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 51 7
    ESY: 5 186 12 12
    MED: 7 292 15 8
    HRD: 8 381 18 7
    EXP: 10 473 40 51 58 8
    Double
    ESY: 2 86 1
    MED: 8 357 8 10 12
    HRD: 9 437 51 7 28 3
    EXP: 10 555 38 10 7 4

    Hard Notes: Simple streams at a slow pace with quite a few sixteenths thrown
    in as gallops, clusters, and syncopation.

    Expert Notes: Lots more rhythm following, which includes twelfth notes and
    thirty-second notes. More holds, more jumps. Several mines, and a few
    hands at relatively simple times.

    ---

    Artist Notes: See "DAWN".

    ===================
    7B. BUBBLE DANCER =
    ===================

    UNLOCK #7: Play 70 Songs

    Artist: Crispy
    Genre: Dance Pop
    BPM: 137

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 73 9 1
    ESY: 3 155 17 2
    MED: 6 250 26 8
    HRD: 7 296 10 22
    Double
    ESY: 3 156 13
    MED: 7 226 35 13
    HRD: 9 356 33 29 40

    Hard Notes: Several off-beat steps going back and forth with on-beat. A few
    gallops and psuedo-triplets.

    ---

    Lyrics:

    The bubbles
    The bubbles

    Oh, eeoh eeoh yeah yeah
    I'm a bubble dancer
    Oh, eeoh eeoh yeah yea
    Bubble wubble dancer

    I am sopping wet, and I love it
    Whoa whoa yeah
    I am dripping wet, oh I love it

    (Drip drop, don't you stop)

    I just need hot water and soap
    Splashing on my body

    Blow me a bubble
    and I'll give you a smack
    Somewhere on your body

    Oh, eeoh eeoh yeah yeah
    I'm a bubble dancer
    Oh, eeoh eeoh yeah yea
    Bubble wubble dancer

    Watch me dancing in the night
    (Oh baby)
    Watch me im the bubble queen
    (Bubble queen)
    Watch me dancing in the night
    (Oh baby)
    Watch me im the bubble queen

    Watch me dancing in the night
    (Oh baby)
    Watch me im the bubble queen

    ---

    Artist Notes: See "Kiss Me Red".

    ==============================
    7C. DISCONNECTED -HYPER MIX- =
    ==============================

    UNLOCK #1: Play 10 Songs

    Artist: Inspector K
    Genre: Jungle
    BPM: 190

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 62 1
    ESY: 3 243 10
    MED: 6 346 12 12
    HRD: 9 515 29 29
    EXP: 10 594 38 70 161
    Double
    ESY: 5 265 47 5
    MED: 7 330 64 2
    HRD: 9 451 93 8 6
    EXP: 10 599 81 7 21

    Play Notes: There are four stops in this song after the halfway point, but
    they don't last more than a second, except for the last one, which is a bit
    longer.

    Hard Notes: It's all streams. They get pretty long, but none get very
    difficult.

    Expert Notes: Watch out for LOTS of mines. Make sure you hold the stops in
    the song, because they all have holds on them until after the music starts
    up again. There are also a whole mess of sixteenths that follow the nasty
    rhythm.

    ---

    Artist Notes: See "DAWN".

    ===============================
    7D. DISCONNECTED -MOBIUS MIX- =
    ===============================

    UNLOCK #9: Play 90 Songs

    Artist: Inspector K
    Genre: Jungle
    BPM: 88-175

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 67 3
    ESY: 3 143 1 7
    MED: 5 279 19 44
    HRD: 8 421 22 34 33
    EXP: 9 405 8 148 152
    Double
    ESY: 4 207 2 3
    MED: 6 263 21 12
    HRD: 8 404 28 3 3
    EXP: 9 456 36 21 15

    Play Notes: There's a stop near the beginning. The song slows down to half
    speed about halfway through, and stays that way until the percussion picks
    back up.

    Hard Notes: Streams with several off-beat setups. The mines are pretty easy
    to avoid.

    Expert Notes: Fewer steps, but the holds are nasty, requiring you to manuever
    all around the pad while avoiding the tons of mines, particularly at the
    end of the song.

    ---

    Artist Notes: See "DAWN".

    ==============
    7E. DJ PARTY =
    ==============

    UNLOCK #13: Play 130 Songs

    Artist: BB Hayes
    Genre: House
    BPM: 130

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 83 5
    ESY: 2 118 6
    MED: 5 226 34 18
    HRD: 8 355 69 21
    Double
    ESY: 1 60 5 6
    MED: 4 194 6 6
    HRD: 7 303 24 6

    Hard Notes: You'll find the steps mirror a lot of the lyrics for the most
    part, which means a lot of syncopated sixteenths. Outside of those are just
    streams with some jumps thrown in.

    ---

    Lyrics:

    ---

    Artist Notes: A San Francisco DJ, BB Hayes makes a good living as a producer,
    and this song is his most popular work.

    ============================================
    7F. DON'T PROMISE ME -HAPPINESS COMES MIX- =
    ============================================

    UNLOCK #11: Play 110 Songs

    Artist: REFLECTION THEORY
    Genre: Trance
    BPM: 66-132

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 59 2
    ESY: 4 162 7 13
    MED: 5 245 14 16
    HRD: 8 431 20 18
    Double
    ESY: 4 191 19 16
    MED: 6 310 27 5
    HRD: 8 412 12 21
    EXP: 9 485 24 20 6

    Play Notes: The songs slows down to 66 three times in the song.

    Hard Notes: The steps are a pain in the butt for an 8. There are a lot of
    off-beat and weird steps. The second slow-down is chocked with thirty-second
    notes. Not hard to step, but it can sneak up on you.

    ---

    Lyrics:

    (I can see the beat approaching)

    (I can see your release)

    Don't promise me a world
    That you can't figure out
    If you cannot be free
    Don't promise me freedom
    Don't promise me a bridge
    That you can't cross alone
    Don't promise me a light
    That you cannot turn on

    (I can see your release)

    Happiness comes
    Beautiful rhythm (beautiful rhythm)
    I can feel it now

    Happiness comes
    Beautiful rhythm (beautiful rhythm)
    I can feel it now

    (I can see your release)

    Don't promise me a fire
    That's already burned out
    Though it's not your fate
    Don't promise me life
    Don't promise me your love
    If you don't love yourself (love yourself)

    ---

    Artist Notes: See "Bend Your Mind".

    ==================
    7G. FUNK FACTORY =
    ==================

    UNLOCK #12: Play 120 Songs

    Artist: $DX
    Genre: House
    BPM: 130

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 66 5
    ESY: 4 165 33 13 4
    MED: 7 221 28 12 6 2
    HRD: 8 312 32 23 8 4
    EXP: 9 357 32 190 1
    Double
    ESY: 4 152 34 2
    MED: 7 288 54 4
    HRD: 8 359 36 8 4 1
    EXP: 9 398 71 2 5 1

    Hard Notes: The main melody follows the steps fairly well. The rest is odd
    steps on the off-melody sections and streams.

    Expert Notes: A billion (well, 190) holds in this song, now. Most of them
    are on the main rhythm, but they're everywhere. Not too many more steps,
    though.

    ---

    Misc. Notes: This is one of the four songs in this game taken from In The
    Groove 2.

    ===============
    7H. incognito =
    ===============

    UNLOCK #18: Play 180 Songs

    Artist: Inspector K
    Genre: Drum'N'Bass
    BPM: 150

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 64 6
    ESY: 3 154 2 14
    MED: 5 175 55 10
    HRD: 8 297 43 31 24
    EXP: 9 425 47 26 21
    Double
    ESY: 3 150 27 22
    MED: 6 289 55 26 2
    HRD: 9 492 27
    EXP: 10 462 48 22 12

    Hard Notes: Mostly streams with some sixteenths. Some crossovers. Several
    mines dotted about, mostly hanging at the end of holds. Watch for off-beat
    steps that follow the rhythm.

    Expert Notes: Basically, just a bigger mess. Longer streams and plenty more
    sixteenths. Watch for gallops and syncopation.

    ---

    Artist Notes: See "DAWN".
    Misc. Notes: This is one of the four songs in this game taken from In The
    Groove 2.

    ===============
    7I. Infection =
    ===============

    UNLOCK #15: Play 150 Songs

    Artist: Inspector K
    Genre: Drum'N'Bass
    BPM: 170

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 63 8
    ESY: 3 200 17
    MED: 6 333 6 25
    HRD: 8 508 12 28
    EXP: 11 764 22 82 260
    Double
    ESY: 3 166 1 25
    MED: 6 260 13 32
    HRD: 9 418 28 27 6 4
    EXP: 10 632 24 26 20 2

    Hard Notes: Lots of long streams of moderate difficulty, but not much beyond
    that.

    Expert Notes: Sixteenths all over the place, and a bajillion mines. Steps
    themselves aren't entirely difficult until there are sixteenths that lead
    into jumps. The mines at the end spell "K". Cute.

    ---

    Artist Notes: See "DAWN".

    =================
    7J. Liquid Moon =
    =================

    UNLOCK #10: Play 100 Songs

    Artist: Inspector K
    Genre: Drum'N'Bass
    BPM: 160

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 60 1
    ESY: 2 96 10 2
    MED: 6 296 26 4
    HRD: 8 359 35 35 12 2
    EXP: 10 412 60 70 60 7
    Double
    ESY: 2 96 10 2
    MED: 6 294 26 4
    HRD: 9 458 28 4
    EXP: 10 423 40 38 34

    Hard Notes: Relatively simple streams. Some gallops and jumps in the streams,
    and a couple of hands and mines.

    Expert Notes: Not that hard for a 10. The mines are relatively easy to
    avoid. The hands don't sneak up on you too quickly. Sure, there are more
    and complicated steps, but you can handle it, right?

    ---

    Artist Notes: See "DAWN".
    Misc. Notes: This song sound familiar to you? Yeah, samples of it were pulled
    for various menu tunes in the game. In the original arcade version, this
    song only had Hard Difficulty, and could only be played via a Marathon
    Course, Energy.

    =================
    7K. PANDEMONIUM =
    =================

    UNLOCK #17: Play 170 Songs

    Artist: ZiGZaG
    Genre: Hardcore Tribal
    BPM: 330

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 58 11
    ESY: 5 246 11 37
    MED: 9 519 46 35 22
    HRD: 11 760 79 9 28
    EXP: 13 858 109 42 37
    Double
    ESY: 6 241 35 28 24
    MED: 9 505 55 20 72
    HRD: 10 583 43 16 36
    EXP: 12 715 90 13 35

    Play Notes: There's a short stop a third of the way into the song.

    Hard Notes: Hard? You know it's hard. Like most fast songs, your greatest
    enemy is the speed. At a slower tempo, the streams would be considered
    pretty easy, as there are no crossovers, and no gallops or anything silly
    like that. Just straight up streams of varying length and jumps thrown
    around.

    Expert Notes: This is it, folks. The king. The big number one. Like the
    Hard steps, there are no sixteenths, no gallops. Nothing that will truly
    try to trip you, allowing you to focus on the GIANT streams and awkward
    stepping rhythms. There are also plenty of points where the jumps get
    thrown into the streams. Of course, watch out for the mines, too.

    ==========
    7L. Tell =
    ==========

    UNLOCK #3: Play 30 Songs

    Artist: Symphonious feat. Rossini
    Genre: Happy Classical
    BPM: 163

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 66 12
    ESY: 3 153 18 4
    MED: 6 289 57 8 5
    HRD: 9 429 43 25 9
    EXP: 12 679 91 41 78
    Double
    ESY: 4 185 13 5
    MED: 6 276 42 30
    HRD: 9 427 43 19 8
    EXP: 11 516 100 25 46 6

    Play Notes: There's a short start just before the melody really gets going.

    Hard Notes: If you know this song, and I'm sure you do, you should have
    little trouble figuring out how the steps are going to go. Sixteenths are
    afoot, and a few mines, but nothing too troubling.

    Expert Notes: The song shouldn't have been too hard, even with all the mines
    and all the sixteenths, it wouldn't be even close to a 12 if it weren't for
    all the sixteenths that lead right to jumps. I'll tell you one thing, no
    horse is ever required to step like that.

    ---

    Artist Notes: See "DAWN".
    Misc. Notes: The song is, of course, a remix of Italian composer Gioachino
    Rossini's classic "William Tell Overture".

    ==================
    7M. TRIBAL STYLE =
    ==================

    UNLOCK #14: Play 140 Songs

    Artist: KaW
    Genre: Tribal Trance
    BPM: 140

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 76 5
    ESY: 3 172 4 2
    MED: 6 267 21 20 6
    HRD: 9 463 28 11 16 4
    EXP: 10 605 39 39 2
    Double
    ESY: 3 147 15 20
    MED: 5 263 11 20
    HRD: 9 516 6 12
    EXP: 11 528 57 23 4 47

    Hard Notes: Lots of sixteenth tricks. Sometimes it's syncopation. Sometimes
    it's gallops. Sometimes it's straight runs. Make sure you keep your eyes
    open so you'll know where they show up.

    Expert Notes: More of the same, really. MUCH more of the same, actually.
    Sixteenths pop all around in this run. No hands and only two mines, but
    you'll have your hands full enough trying to keep up with the steps.

    ---

    Artist Notes: See "DAWN".
    Misc. Notes: This is one of the four songs in this game taken from In The
    Groove 2.

    =============
    7N. WAKE UP =
    =============

    UNLOCK #20: Play 200 Songs

    Artist: Kid Whatever
    Genre: House
    BPM: 135

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 68 7
    ESY: 4 202 10 29
    MED: 6 248 75 2
    HRD: 8 395 10 35 20
    EXP: 9 426 21 40 27
    Double
    ESY: 3 143 2 22
    MED: 6 251 13 30
    HRD: 8 338 33 34 11
    EXP: 9 385 31 27 25

    Hard Notes: Long streams, but not too complicated in the beginning and end.
    The middle is fraught with clusters of sixteenths and gallops. Watch the
    mine section in the middle.

    Expert Notes: The streams are harder and the sixteenths are placed harder.
    Also, the mine section has more mines to deal with.

    ---

    Lyrics:

    Wake up! (etc.)

    ---

    Artist Notes: See "I think I like that sound...".
    Misc. Notes: This is one of the four songs in this game taken from In The
    Groove 2.

    ==========
    7O. Xuxa =
    ==========

    UNLOCK #19: Play 190 Songs

    Artist: Smiley
    Genre: Happy Hardcore
    BPM: 160

    Diff - Steps - Jumps - Holds - Mines - Hands
    Single
    NOV: 1 83 6
    ESY: 3 212 2
    MED: 6 285 17 10
    HRD: 9 475 22 20 19
    EXP: 11 665 17 31 90
    Double
    ESY: 4 202 7 6
    MED: 5 265 13 36
    HRD: 9 423 43 20 8
    EXP: 9 456 105 21 34 3

    Play Notes: There are four stops, two at the middle, and two at the end,
    where there are orchestra hits.

    Hard Notes: Your standard fare complicated song. Sixteenths thrown in to
    follow the rhythm, and complicated streams. Nothing particularly
    surprising.

    Expert Notes: Many more sixteenths meant to follow the rhythms more closely.
    On the first set of stops are holds that you have to hold through the
    stop for them to count, but mind the mines thereafter. At the end of the
    song, there are lots of mines, but NO STEPS until the last jump at the end.
    Oh, and the mines spell out "ITG" at the end.

    ---

    Artist Notes: See "DAWN".

    ******************************************************************************
    8. MARATHON MODE
    ******************************************************************************

    Access this from the main menu and you'll be given an option of courses.
    These courses can four or five songs, and each course has two difficulties:
    Normal and Intense.

    The course list displays the course names, then a graphic of the course in
    the upper right. In the lower right is the songs that are on that course and
    their difficulties. The course stats are in the lower corners as usual, with
    an overall difficulty for the course displayed as well.

    Courses are played with songs going one after the other. Depleting your life
    means the song immediately ends, unlike normal game play. Course score is
    based on percentage like always.

    Some courses are marked by "MODS" in the graphic. This means there are
    mods thrown into play during the course. Mods are applied at a certain time,
    then disappear shortly afterwards, for the most part. A percentile applied
    to the mod means it's only partial. For example, 50% Fade Out means that
    arrows only half-disappear.

    Extra Marathon Modifiers: These can be applied depending on the song and
    course.
    Beat - Arrows bounce left to right based on the beat of the song.
    (UNLOCK #8: Play 80 Songs)
    Bumpy - Arrows move towards and away from the screen, as if on a bumpy
    track. (UNLOCK #4: Play 40 Songs)
    Robot - A new note skin, which is all metallic gray.

    ---

    Default Marathon Courses

    NOTE: I've only put up the Single difficulty numbers for the Courses. You can
    also play on Double, playing the same difficulties, but potentially
    different numbers.

    * Get Groov'n *
    This course was created specially for the home version to ease players in.
    Normal(2) Intense(5)
    1. Tough Enough ESY(2) MED(4)
    2. While Tha Rekkid Spinz ESY(2) MED(5)
    3. Turn it On ESY(3) MED(5)
    4. I think I like that sound... ESY(2) MED(5)
    Mods:
    1. 50% Wave (0:11-0:33), 50% Dizzy (0:30-0:57), 50% Drift (0:57-1:25),
    70% Fade Out (1:25-1:44)
    2. 50% Drift (0:15-0:42), 70% Float (0:42-1:17), 50% Wave (1:18-1:33),
    15% Decel (1:33-1:59)
    3. 50% Drift (0:15-0:48), Incoming (0:43-1:04), 50% Fade In (1:04-2:07),
    Incoming (1:20-1:35), 50% Dizzy (1:20-2:07)
    4. 50% Drift (0:15-0:43), 50% Dizzy (0:44-1:04), 50% Wave (1:13-1:28),
    50% Drift + 50% Fade In (1:28-1:57)

    * Party *
    Four party-style songs.
    Normal(5) Intense(7)
    1. The Game MED(5) HRD(8)
    2. MELLOW MED(5) HRD(8)
    3. BUBBLE DANCER HRD(7) HRD(7)
    4. DJ PARTY HRD(8) HRD(8)

    * Sisters *
    Four songs with female vocals.
    Normal(6) Intense(8)
    1. DRIFTING AWAY ESY(2) MED(5)
    2. Charlene MED(4) HRD(8)
    3. ROM-eo & Juli8 MED(6) HRD(7)
    4. Touch Me HRD(8) EXP(9)
    Mods:
    1. Accel (0:16-0:50), 40% Beat (0:37-0:50), 110% Wave (0:50-1:03), 210% Wave
    (1:03-1:15), 40% Beat (1:30-1:54), 110% Wave (1:44-1:54)
    2. 60% Decel (0:00-0:15), 60% Expand (0:15-0:30), 80% Fade Out (0:30-0:59),
    Reverse (0:45-1:00), 6000% Dizzy (1:08-1:18), 60% Expand (1:15-1:27),
    75% Decel (1:28-1:59), Reverse (1:58-End)
    3. Reverse (0:00-0:54), Beat (0:07-0:21), 70% Drift (0:21-0:34), Float
    (0:36-0:53), Stomp (1:09-1:23), 50% Tornado (1:17-1:24), Hide Targets
    (1:24-1:41), Float (1:31-1:41), Beat (1:41-2:00), Drift (1:59-End)
    4. x2 (Entire Song), 60% Drift (0:09-0:36), 45% Bumpy (0:23-0:36), Blink
    (0:37-0:51), 80% Fade In (0:43-0:51), 140% Float (0:52-1:06), 120% Drift
    (1:06-1:20), 40% Tornado (1:20-1:26), 140% Float (1:27-1:34), 200% Blink
    (1:16-1:40), 70% Bumpy (1:50-2:09), 70% Tornado (2:00-2:09)

    * Hardcore Galore! *
    Four hardcore songs.
    Normal(6) Intense(9)
    1. DELIRIUM MED(6) HRD(8)
    2. HARDCORE OF THE NORTH MED(6) HRD(9)
    3. UTOPIA MED(5) HRD(8)
    4. REMEMBER DECEMBER MED(6) HRD(9)
    Mods:
    1. Beat (0:12-0:23), Wave (0:29-0:40), Expand (0:41-0:52), Drift (0:53-0:57),
    Beat (0:59-1:03), Hide Targets (1:16-1:22), Wave (1:22-1:39), Expand
    (1:40-1:52)
    2. Beat (0:25-0:51), Accel (0:37-0:50), Beat (0:59-1:18), Expand (1:04-1:16),
    Wave (1:22-1:35), Fade Out (1:35-1:48), Drift (1:58-2:09)
    3. Dizzy (0:12-0:29), Drift (0:29-0:41), Mini (0:40-0:46), Blink (0:52-0:57),
    Decel (1:03-1:14), Beat (1:15-1:27), Mini (1:29-1:35), Blink (1:21-1:27),
    Float (1:46-1:52), Dizzy (1:52-1:58)
    4. Float (0:11-0:21), Wave (0:21-0:48), Drift (0:41-0:51), Expand
    (0:55-1:08), Drift (1:21-1:41), Space (1:41-1:42), Incoming (1:42-1:44),
    Space (1:44-1:46), Incoming (1:46-1:48), Space (1:48-1:50), Incoming
    (1:50-1:52), Space (1:52-1:54), Beat (1:54-2:04), Incoming (1:54-1:56),
    Space (1:56-1:58), Hide Targets (2:01-2:06)

    * Freedom *
    Perhaps the "freedom" in the name speaks of the freedom from mods?
    Normal(6) Intense(8)
    1. WHY ME MED(4) HRD(6)
    2. Perfect MED(5) HRD(8)
    3. Tough Enough HRD(7) EXP(9)
    4. While Tha Rekkid Spinz HRD(7) EXP(9)

    * A Good Start *
    The original "easy run" on the arcade version.
    Normal(6) Intense(9)
    1. Do U Love Me ESY(3) MED(4)
    2. Da Roots (Folk Mix) ESY(2) MED(4)
    3. SOLINA MED(4) HRD(7)
    4. Hip Hop Jam HRD(6) EXP(9)
    Mods:
    1. 60% Wave (0:14-0:34), 80% Wave (0:58-1:11), 110% Wave (1:40-1:56)
    2. 60% Fade Out (Entire Song), 120% Accel (0:58-1:12)
    3. Hide Targets (Entire Song), 20% Beat (0:23-0:36), 40% Drift (0:52-1:18),
    20% Beat (1:26-1:40)
    4. 60% Wave (0:06-0:10), Wave (0:20-0:30), 20% Dizzy (0:40-0:50), 60% Wave
    (0:59-1:02), 60% Drift (1:02-1:05), 60% Drift (1:07-1:08), Hide Targets
    (1:12-1:22), 60% Expand (1:42-2:02)

    * Wings *
    Four flighty songs.
    Normal(7) Intense(9)
    1. Fly Away MED(5) HRD(7)
    2. Flying High MED(5) HRD(8)
    3. Fly With Me HRD(7) EXP(9)
    4. DON'T PROMISE ME (HC MIX) HRD(8) HRD(8)

    * Rock Out *
    Four rock songs.
    Normal(7) Intense(10)
    1. NORMAL MED(5) HRD(7)
    2. BOUFF MED(7) HRD(9)
    3. NO 1 NATION HRD(8) EXP(9)
    4. HYBRID HRD(9) EXP(10)

    * Just Dance *
    Four popular dance songs.
    Normal(7) Intense(10)
    1. Torn MED(5) HRD(7)
    2. Mouth MED(4) HRD(8)
    3. ON A DAY LIKE TODAY HRD(7) EXP(9)
    4. My Favourite Game HRD(6) EXP(10)

    * Around 200 *
    Four songs near 200 in BPM.
    Normal(7) Intense(10)
    1. HYBRID MED(5) HRD(9)
    2. NO 1 NATION HRD(8) EXP(9)
    3. DISCONNECTED HRD(8) EXP(9)
    4. REMEMBER DECEMBER HRD(9) EXP(10)
    Mods
    1. Space (0:00-0:19), 5% Cross (0:21-0:41), 80% Fade Out (0:41-1:00),
    Space (1:02-1:10), 5% Cross (1:12-1:32), Space (1:32-1:37), 80% Fade Out
    (1:38-1:47), Space (1:49-1:57)
    2. 40% Dizzy (0:00-0:13), Accel (0:15-0:25), 50% Decel (0:25-0:44),
    40% Dizzy (0:49-0:58), Accel (1:00-1:09), 50% Decel (1:09-1:28),
    40% Decel + 40% Dizzy (1:32-1:41), Accel (1:43-1:50)
    3. 50% Drift (0:00-0:16), 60% Float (0:16-0:21), 50% Drift (0:21-0:26),
    60% Float (0:26-0:30), Accel (0:30-0:40), Wave + 30% Drift (0:40-0:58),
    40% Float (0:59-1:10) , Beat (1:00), Beat (1:02), Beat (1:03), Beat (1:04),
    Beat (1:05), Beat (1:06), 50% Beat (1:08-1:10), Accel + 80% Decel +
    60% Expand (1:10-1:28), Wave + 30% Drift (1:30-1:49), Accel (1:49-2:01)
    4. 40% Wave (0:00-0:13), Accel + 40% Decel + Wave (0:13-0:32), 40% Wave
    (0:32-1:24) , 40% Drift + 20% Float (0:32-0:43), 50% Drift + 10% Float +
    10% Alternate (0:43-0:46), 10% Drift + 50% Float + 10% Split (0:46-0:49),
    50% Drift + 10% Float (0:49-0:54), 10% Cross (0:49-0:52), 10% Alternate
    (0:52-0:54), 10% Drift + 50% Float + 10% Cross (0:54-0:56), 50% Drift +
    10% Float (0:56-1:01), 10% Split (0:56-0:59), 10% Alternate (0:59-1:01),
    10% Drift + 50% Float + 10% Split (1:01-1:04), 40% Decel + 40% Drift +
    20% Float (1:12-1:24), Accel + 40% Decel + Wave (1:34-1:53), 40% Wave +
    40% Drift + 20% Float (1:53-2:03), 225% Decel (2:05-2:07)

    * Trance *
    Four trance songs.
    Normal(8) Intense(11)
    1. MYTHOLOGY MED(7) HRD(9)
    2. WALKING ON FIRE HRD(8) EXP(10)
    3. DRIFTING AWAY HRD(8) EXP(9)
    4. THE BEGINNING HRD(8) EXP(11)
    Mods
    1. Wave (0:07-0:13), 50% Drift (0:14-0:21), Drift (0:21-0:28), Fade In +
    Robot (0:28-0:41), 50% Beat (0:41-0:49), 50% Bumpy (0:49-0:55), Beat
    (0:55-1:03), Bumpy (1:03-1:08), 50% Bumpy + 150% Beat (1:08-1:15),
    10% Flip (1:15-1:20), x1.5 + 15% Flip (1:20-1:23), x2 + 20% Flip
    (1:23-1:30), x2.5 + 30% Flip (1:30-1:37), x1.5 + Space (1:37-2:05),
    1% Bumpy (1:37-1:40), 2% Bumpy (1:40-1:44), 4% Bumpy (1:44-1:47),
    8% Bumpy (1:47-1:51), 16% Bumpy (1:51-1:55), 24% Bumpy (1:55-2:05),
    Accel (1:58-2:05)
    2. Reverse (0:07-0:20), 110% Beat (0:10-0:20), 27% Boomerang + Fade In
    (0:24-0:51), Wave (0:51-1:06), x0.25 (1:06), 150% Accel + 80% Decel
    (1:07-1:36), x2 (1:36-1:50), 60% Decel (1:36-1:57), x3 (1:50-1:57)
    3. Dizzy (0:06-0:19), Fade In (0:19-0:52), 20% Bumpy + Distant (0:33-0:52),
    x2 + Incoming (0:52-1:05), 50% Beat (1:05-1:17), 40% Expand (1:17-1:55)
    5% Dizzy (1:32-1:45), 110% Drift (1:45-1:55)
    4. 200% Beat (0:10-0:16), Accel (0:18-0:32), 60% Decel (0:32-0:40), Wave
    (0:40-0:43), 80% Bumpy + Hallway (0:43-0:47), x2 + 10% Dizzy + Robot
    (0:47-1:05), 20% Tornado + 10% Float (1:08-1:16), 50% Drift (1:16-1:23),
    50% Expand + 40% Mini (1:23-1:27), 80% Bumpy + Distant (1:27-1:30),
    30% Wave (1:30-1:51), 30% Drift (1:34-1:51), 30% Beat (1:37-1:51),
    30% Tornado (1:41-1:51), 30% Expand (1:44-1:51), 30% Fade Out (1:48-1:51),
    500% Bumpy (1:51-1:59), Overhead (1:51-2:01), x8 + 200% Mini (1:59-2:01)

    * KeeL Over *
    Five songs by Kyle Ward, aka KeeL.
    Normal(8) Intense(12)
    1. DAWN ESY(3) MED(5)
    2. OASIS MED(4) HRD(9)
    3. Xuxa ESY(3) MED(8)
    4. Zodiac HRD(7) EXP(9)
    5. Infection HRD(8) EXP(11)
    Mods:
    1. Alternate (Entire Song), 94% Fade Out (0:16-0:30), 80% Drift (0:31-0:44),
    40% Dizzy (0:45-1:00), 80% Fade Out (1:01-1:17), 70% Drift (1:07-1:17),
    40% Tornado (1:18-1:25), 94% Fade Out (1:26-1:40), 60% Dizzy (1:41-1:55)
    2. Boomerang (Entire Song), 80% Fade Out (0:13-0:27), 30% Wave (0:27-0:40),
    Add Mines (0:53-1:06), 80% Sudden (1:20-1:33), 50% Wave (1:33-1:46)
    3. Flip (Entire Song), 30% Float (0:12-0:39), 40% Dizzy (0:39-0:51),
    20% Drift (0:51-1:03), Add Mines (1:09-1:21), 30% Float (1:27-1:45),
    20% Dizzy (1:45-1:57)
    4. x3 + Hide Targets + Float (Entire Song), 60% Dizzy (0:23-0:41),
    54% Fade Out (0:32-0:40), Blink (0:40-0:57), Drift (0:49-0:56),
    60% Drift (1:16-1:32), 57% Fade In (1:25-1:52), 20% Blink (1:43-1:52)
    5. Hide Targets (Entire Song), 60% Drift + 60% Float (0:00-0:10), Fade Out
    (0:11-0:21), Hallway (0:26-0:28), Space (0:28-0:31), Hallway (0:31-0:34),
    Space (0:34-0:37), Hallway (0:37-0:40), Space (0:40-0:41), Hallway
    (0:41-0:43), Space (0:43-0:45), Hallway (0:45-0:48), Blink (0:50-1:00),
    120% Expand (1:01-1:11), 140% Accel + Decel (1:23-1:32), Hallway
    (1:35-1:38), Space (1:38-1:40), Hallway (1:40-1:43), Space (1:43-1:46),
    150% Fade Out (1:46-1:57), Hallway (1:46-1:49), Space (1:49-1:50), Hallway
    (1:50-1:52), Space (1:52-1:54), Hallway (1:54-1:57), Drift + Float
    (1:58-2:03)

    * Energy *
    Five energetic drum'n'bass songs.
    Normal(8) Intense(12)
    1. DISCONNECTED MED(6) HRD(8)
    2. HAND OF TIME MED(4) HRD(8)
    3. Tension HRD(9) EXP(10)
    4. DISCONNECTED -HYPER MIX- HRD(9) EXP(10)
    5. Liquid Moon HRD(8) HRD(8)
    Mods:
    1. Accel (0:09-0:28), 230% Dizzy (0:14-0:17), 230% Dizzy (0:24-0:27),
    30% Tornado (0:29-0:38), Accel (0:47-0:57), Blink (0:57-1:05), Mini
    (1:06-1:27), Accel (1:16-1:26), Flip (1:26-1:27), Reverse (1:27-1:47),
    Incoming (1:27-1:33), Space (1:38-1:47)
    2. Space (0:00-1:44), Reverse (0:00-0:19), Split (0:00-0:05), Alternate
    (0:05-0:09), 200% Hide Targets (0:31-1:00), 300% Dizzy (0:41-1:00),
    110% Wave (0:52-1:00), 50% Cross (1:03-1:13), 50% Cross (1:13-1:23),
    55% Wave (1:24-1:44), 50% Tornado (1:44-2:05)
    3. 70% Drift (0:00-0:22), 50% Wave (0:12-0:22), 90% Float (0:23-0:33),
    Accel (0:33-0:44), Boomerang (0:46-1:08), 40% Float (0:47-1:08),
    Fade Out (0:58-1:07), Blink + Add Mines (1:19-1:28), Boomerang (1:31-1:53),
    50% Accel (1:43-2:00)
    4. Hide Targets (Entire Song), 170% Beat (0:10-0:29), 130% Fade Out
    (0:20-0:29), Accel (0:30-0:31), Accel (0:35-0:37), Bumpy (0:40-0:59),
    Blink (0:49-0:58), Float (0:59-1:09), Blink (1:09-1:27), Reverse
    (1:13-1:18), Reverse (1:23-1:29), Bumpy (1:29-1:33), x3 (1:29-1:38),
    Float (1:31-1:40), Bumpy (1:40-1:45), x3 (1:40-1:49), Float (1:45-1:49),
    50% Drift (1:45-1:50), Drift (1:50-2:00)
    5. Overhead (Entire Song), 40% Tornado (0:09-0:19), 220% Fade Out
    (0:19-0:23), 240% Bumpy (0:25-0:29), 800% Beat (0:29-0:32), 300% Drift
    (0:37-0:45), 110% Decel (0:48-1:02), Boomerang (1:02-1:16), Reverse
    (1:02-1:09), 7000% Dizzy (1:03-1:04), Reverse (1:12-1:26), Stomp
    (1:15-1:21), 150% Float (1:20-1:29), 150% Accel (1:29-1:34), Stomp + Flip
    (1:30-1:32), 190% Wave (1:33-1:38), Blink (1:39-1:44), 90% Fade In +
    97% Fade Out (1:45-1:50), Split (1:50-1:53), Alternate (1:54-1:59)

    * Fractious *
    Four songs with several mods involving the targets moving around.
    Normal(8) Intense(10)
    1. Bend Your Mind MED(7) HRD(9)
    2. DISCONNECTED -MOBIUS MIX- HRD(8) EXP(9)
    3. QUEEN OF LIGHT HRD(7) EXP(10)
    4. OASIS HRD(8) EXP(10)
    Mods:
    1. Decel (0:01-0:13), Accel + Wave (0:13-0:26), Float (0:26-0:31), Decel
    (0:31-0:36), Wave (0:36-1:43), Accel (0:36-1:26), 77% Dizzy (0:51-0:58),
    50% Drift + 50% Float (0:58-1:12), 70% Dizzy (1:12-1:32), Decel
    (1:32-1:53), 225% Decel (1:58-2:01)
    2. Reverse + 75% Decel (0:00-0:15), Accel (0:17-0:49), 20% Drift + 20% Float
    (0:17-0:26), Wave (0:26-0:49), 50% Drift + 50% Float (0:39-0:49), Drift
    (0:49-1:00), 10% Tornado + Accel (1:00-1:11), x0.5 (1:11-1:22), 20% Drift +
    20% Float + Accel (1:22-1:32), 20% Tornado + Expand (1:33-1:42), Wave +
    Incoming (1:44-1:57)
    3. Wave (0:00-0:37), 20% Tornado (0:15-0:29), Expand (0:29-0:37), 20% Float +
    20% Drift (0:37-0:51), 65% Decel (0:37-1:34), 30% Float + 30% Drift
    (0:51-1:04), 80% Decel + 80% Expand + 80% Wave (1:06-1:18), Wave
    (1:20-2:01), 20% Tornado (1:20-1:35), 20% Drift + Distant (1:49-2:02)
    4. 85% Hide Targets + Boomerang (Entire Song), Wave + 80% Bumpy (0:00-0:13),
    10% Alternate (0:13-0:40), 20% Float + 20% Drift (0:26-0:40), 80% Bumpy
    (0:40-1:06), 30% Float + 30% Drift (0:53-1:06), 10% Split (1:06-1:20),
    50% Float + 50% Drift (1:20-1:48)

    * Far East *
    Four songs with styles derived from Asia.
    Normal(8) Intense(10)
    1. Land of the Rising Sun MED(5) HRD(7)
    2. OASIS MED(4) HRD(9)
    3. DAWN HRD(8) EXP(9)
    4. Kagami HRD(8) EXP(10)
    Mods:
    1. Fade In (0:00-0:09), 90% Wave (0:23-0:37), Accel (0:37-0:52), 75% Decel
    (0:52-1:06), 90% Wave (1:07-1:22), Accel (1:22-1:36), 75% Decel (1:36-1:48)
    2. Hide Targets (0:00-0:09), 10% Tornado (0:13-0:27), 30% Expand + 5% Float +
    5% Drift (0:28-0:40), Accel + 10% Drift (0:40-0:53), 20% Decel +
    90% Accel + 50% Wave (0:53-1:06), 10% Tornado (1:06-1:20), 30% Expand +
    5% Drift + 5% Float (1:20-1:55)
    3. 70% Fade Out (0:16-0:29), Accel (0:31-0:44), 70% Fade Out (0:45-0:59),
    30% Accel + 70% Expand (1:01-1:15), Accel (1:15-1:18), x4 + 75% Decel
    (1:17-1:24), Accel (1:27-1:40), 70% Fade Out (1:41-1:54)
    4. 50% Invisible (0:00-0:07), 40% Invisible (0:07-0:08), 30% Invisible
    (0:08-0:10), 20% Invisible (0:10-0:12), 10% Invisble (0:12-0:13), Accel
    (0:13-0:26), 70% Accel + 30% Wave (0:28-0:41), 40% Wave + Accel
    (0:41-0:54), 35% Beat (0:54-1:08), Expand (1:08-1:21), x4 + 75% Decel
    (1:27-1:40), Accel + 40% Wave (1:40-1:54), 10% Invisible (1:54-1:55),
    20% Invisible (1:55-1:57), 30% Invisible (1:57-1:59), 40% Invisible
    (1:59-2:00), 50% Invisible (2:00-2:10)

    * Caddywhompus *
    I'm told this is a fairly common southern slang meaning something that's
    mixed up, backwards, out of whack, which makes sense when you play this
    mess.
    Normal(8) Intense(11)
    1. Da Roots (Folk Mix) ESY(2) MED(4)
    2. SOLINA ESY(2) MED(4)
    3. CHANGES ESY(2) MED(5)
    4. PANDEMONIUM MED(9) HRD(11)
    Mods:
    1. x0.25 (Entire Song), Invisible (0:00-0:06), Blink (0:15-0:29), Blink
    (0:44-0:57), 150% Accel (0:59-1:13), Hide Targets (1:20-1:40),
    Hide Judgment (1:28-1:40), Wave (1:35-1:40), Blink (1:49-2:00)
    2. x0.75 (Entire Song), Alternate + Accel (0:00-1:18), Beat (0:23-1:28),
    Float (0:49-1:07), Reverse + Space (1:22-1:56), 82% Fade In +
    72% Fade Out + 30% Invisible (1:26-1:41)
    3. x0.5 (Entire Song), Wave (0:16-1:58), 200% Accel (0:40-1:56), 50% Float
    (0:54-1:58), 50% Drift (1:10-1:58), 70% Dizzy (1:26-1:58), 300% Expand
    (1:41-1:58)
    4. x1.25 + Hide Targets + Hide Judgment (Entire Song), 50% Float (0:23-0:40),
    50% Drift (0:35-0:41), 75% Decel (0:41-0:53), 60% Wave (0:53-1:04),
    30% Invisible + 60% Fade In + 50% Fade Out (1:10-1:22), 60% Float
    (1:22-1:33), 50% Drift (1:45-1:53)

    * Do You Mine? *
    Mods have been adjusted for tons of mines. Bombs away.
    Normal(8) Intense(11)
    1. July ESY(3) MED(5)
    2. LET MY LOVE GO BLIND MED(6) HRD(7)
    3. Lemmings on the Run HRD(8) EXP(9)
    4. ANUBIS HRD(8) EXP(10)
    Mods
    1. Add Mines (Entire Song), Beat (0:10-0:22), 70% Bumpy (0:22-0:34),
    Float (0:44-0:55), Drift (0:55-1:07), 70% Bumpy (1:18-1:29), Float
    (1:41-1:52), Beat (1:52-2:04)
    2. Add Mines (Entire Song), 60% Wave (0:16-0:34), 70% Dizzy (0:46-0:59),
    Fade Out (1:11-1:22), 70% Drift (1:39-2:04)
    3. Add Mines (Entire Song), Hide Targets (0:20-0:34), Blink (0:50-1:02),
    Float (1:18-1:33), Hide Targets (1:51-2:00)
    4. Add Mines + x3 + 90% Bumpy (Entire Song), 80% Fade Out (0:28-0:45),
    94% Fade Out + 95% Fade In (1:03-1:20), 94% Fade Out (1:38-1:54)

    * Breaking Point *
    This one's going to hurt.
    Normal(10) Intense(13)
    1. DELIRIUM HRD(8) EXP(12)
    2. Tell HRD(9) EXP(12)
    3. VerTex HRD(10) EXP(12)
    4. HARDCORE OF THE NORTH HRD(9) EXP(12)
    Mods:
    1. Hide Targets (0:00-0:24), 97% Fade Out (0:41-0:51), Beat (1:05-1:16)
    2. x2 (0:01-0:20), Decel (0:01-0:06), x3 (0:20-0:27), x3 (0:43-0:55),
    x2 (0:55-1:13), Decel (1:07-1:12), x3 (1:13-1:19), Beat (1:19-1:25),
    x2 + 60% Drift (1:36-1:47)
    3. 90% Fade Out (0:00-0:23), Float (0:08-0:22), x0.5 (0:23-0:30),
    50% Float (0:30-0:39), x5 (0:37-0:41), x1.5 (0:40-0:44), x5 (0:43-0:46),
    x1.5 (0:45-1:03), Float (0:53-1:03), 80% Fade Out (1:11-1:19), x4 +
    40% Drift (1:19-1:33), x1.5 + 95% Fade In (1:35-1:56), Hide Targets +
    20% Drift + 120% Float (1:56-2:04)
    4. Hide Targets (Entire Song), Boomerang (0:01-0:25), 80% Fade Out
    (0:09-0:22), Beat (0:25-0:52), 50% Fade In (0:38-0:52), 60% Drift
    (1:06-1:18), x2 (1:18-2:08), 80% Fade Out + 85% Fade In (1:18-1:48),
    Flip (1:18-1:21), Blink (1:54-1:58), 40% Drift + Float (1:59-2:08)

    * Most Popular *
    The four most popular songs.
    Normal(?) Intense(?)
    1. 1st MED(?) HRD(?)
    2. 2nd MED(?) HRD(?)
    3. 3rd MED(?) HRD(?)
    4. 4th HRD(?) EXP(?)

    ---

    Unlockable Courses

    * Bounce *
    UNLOCK #2: Play 20 Songs
    Four simple songs that encourage bouncing.
    Normal(6) Intense(8)
    1. Da Roots (Folk Mix) ESY(2) MED(4)
    2. Boogie Down MED(6) HRD(8)
    3. Hip Hop Jam MED(4) HRD(8)
    4. Driving Force Classical MED(5) HRD(8)
    Mods
    1. 50% Wave (0:15-0:30), 50% Dizzy (0:30-0:44), 50% Wave (0:44-0:59),
    50% Fade In (0:59-1:13), 50% Drift (1:28-1:42), 50% Wave (1:42-1:56)
    2. 70% Float (0:12-0:30), 50% Wave (0:30-0:51), 50% Drift (0:51-1:15),
    Space (1:27-1:42), 50% Wave (1:42-1:56)
    3. 15% Decel (0:11-0:28), 50% Dizzy (0:29-0:50), 50% Drift (0:50-1:00),
    15% Decel (1:02-1:20), 50% Dizzy (1:21-2:01), 50% Wave (1:42-2:01)
    4. Space (Entire Song), 50% Wave (0:12-2:00), 10% Drift (0:12-1:09),
    50% Fade In (1:09-2:00)

    * Outer World *
    UNLOCK: #6: Play 60 Songs
    Another set of cool trance songs.
    Normal(6) Intense(8)
    1. SOLINA MED(4) HRD(7)
    2. LET MY LOVE GO BLIND MED(6) HRD(7)
    3. EUPHORIA MED(6) HRD(9)
    4. HAND OF TIME MED(4) HRD(8)
    Mods
    1. 50% Wave (0:22-0:51), 70% Float (0:51-1:17), 50% Dizzy (1:17-1:47),
    15% Decel (1:47-2:01)
    2. Incoming (Entire Song), 70% Float (0:14-0:32), 50% Drift (0:32-0:44),
    50% Expand (0:44-0:57), 15% Decel (0:57-1:36), 50% Wave + 50% Dizzy
    (1:36-2:00)
    3. 50% Wave + 50% Drift (0:15-0:39), 50% Fade In (0:39-0:52), 50% Wave
    (0:52-1:07), 50% Expand (1:07-1:34), 50% Wave + 50% Drift (1:34-1:59)
    4. Space (Entire Song), 15% Tornado (0:23-1:02), 15% Decel (1:02-1:44),
    50% Wave (1:02-1:54)

    * The Legend *
    UNLOCK: #16: Play 160 Songs
    You don't have to be legendary to pass this, but it helps.
    Normal(7) Intense(9)
    1. Zodiac MED(5) HRD(7)
    2. MYTHOLOGY MED(7) HRD(9)
    3. Tell MED(6) HRD(9)
    4. WALKING ON FIRE HRD(8) EXP(10)
    Mods
    1. 50% Wave + 50% Fade Out (0:03-0:21), 15% Tornado + 70% Float (0:21-0:40),
    50% Dizzy + Space (0:40-1:34), 15% Tornado + 70% Float (1:34-1:51)
    2. 50% Wave + 70% Float (0:05-0:41), 50% Dizzy + 15% Tornado (0:41-1:16),
    15% Decel + 50% Dizzy (1:16-1:37), 40% Expand (1:37-2:05)
    3. Distant (Entire Song), 15% Decel + 15% Tornado + 10% Beat (0:06-0:30),
    30% Wave + 10% Expand (0:30-1:23), 15% Decel + 15% Tornado + 10% Beat
    (1:23-1:35), 30% Wave + 10% Expand (1:35-1:48)
    4. 20% Drift + 50% Dizzy (0:07-0:22), 50% Drift + 15% Tornado (0:22-0:48),
    50% Wave + 10% Drift + 50% Fade In (0:48-1:03), 15% Decel + 20% Drift
    (1:07-1:34), 20% Drift + 50% Dizzy (1:34-1:55)

    ******************************************************************************
    9. OTHER MODES
    ******************************************************************************

    This section covers the other two modes.

    ==================
    9A. Fitness Mode =
    ==================

    In this mode, you begin by entering your weight and goal for your current
    play, either time played or calories burned. After which, you can choose
    play type, which can be you picking each individual songs, you picking
    marathon courses, or having the songs completely random.

    While you play, your calories will be tabulated instead of your score. You
    cannot fail while playing this mode. You only finish playing once your goal
    is met.

    After you complete the goal, you'll get a workout evalution screen.

    ===================
    9B. Practice Mode =
    ===================

    Anyone who's familiar with StepMania will recognize this pretty quickly.

    Anyway, there are special controls for this mode while on the stepchart
    screen.

    Up or Down: Move up or down the song a single beat.
    Hold R1 and Up or Down: Move up or down a measure.
    Hold L1 and Up or Down: Move to the beginning or end of the song.
    Circle: Play your current selection.
    X: Play where your cursor is until the end.
    Square: Make the current position one of the boundaries for the "selection".
    SELECT: Shows help menu.
    START or Triangle: Shows the Practice Menu.

    ---

    Practice Menu

    Steps Information: Here's where you get all the status info on the current
    stepchart (steps, holds, etc).
    Play Whole Song: As it says, select this to play the song.
    Play Current Beat to End: Play from wherever the cursor is in the song until
    the end.
    Playback Modifiers: Apply any of the game's modifiers to the song.
    Playback Options: Turning on "Assist Tick" will activate a ticker for every
    time arrows come up. Adjusting "Music Rate" changes the actual playback
    speed of the song.

    ******************************************************************************
    10. SECRETS
    ******************************************************************************

    There are twenty unlocks in this game, and you get a new unlock for every ten
    songs you play, including those in Marathon Courses.

    01 - 010 songs - New Song: DISCONNECTED -HYPER MIX-
    02 - 020 songs - New Marathon Course: Bounce
    03 - 030 songs - New Song: Tell
    04 - 040 songs - New Modifier: Bumpy
    05 - 050 songs - New Song: ANUBIS
    06 - 060 songs - New Marathon Course: Outer World
    07 - 070 songs - New Song: BUBBLE DANCER
    08 - 080 songs - New Modifier: Beat
    09 - 090 songs - New Song: DISCONNECTED -MOBIUS MIX-
    10 - 100 songs - New Song: Liquid Moon
    11 - 110 songs - New Song: DON'T PROMISE ME -HAPPINESS COMES MIX-
    12 - 120 songs - ITG2 Song: FUNK FACTORY
    13 - 130 songs - New Song: DJ PARTY
    14 - 140 songs - ITG2 Song: TRIBAL STYLE
    15 - 150 songs - New Song: Infection
    16 - 160 songs - New Marathon Course: The Legend
    17 - 170 songs - New Song: PANDEMONIUM
    18 - 180 songs - ITG2 Song: incognito
    19 - 190 songs - New Song: Xuxa
    20 - 200 songs - ITG2 Song: WAKE UP

    ---

    Full Unlock Code

    On the main menu press (on the directional pad):

    Up, Right, Up, Right,
    Left, Down, Left, Down,
    Up, Right, Down, Left,
    Up, Left, Down, Right

    This unlocks all the above songs, courses, and modifiers.

    ---

    Always Special Ending

    On the main menu press (on the directional pad):

    Up, Up, Down, Down,
    Left, Right, Left, Right

    Gee, that's not familiar or anything. This gives you the "special" ending
    every time you finish your play, not just if you score an S+ average or
    higher.

    ******************************************************************************
    11. STANDARD GUIDE STUFF
    ******************************************************************************
    ============
    11A. Legal =
    ============

    This FAQ was made 100% by me, and is Copyright © 2005 Scott "CyricZ"
    Zdankiewicz. You may not take it in whole or in part and claim it as your
    own. You may not alter it in any way, even if you ask me first, and that
    includes putting it in HTML format. Please don’t post this on your site
    unless you have express consent by me. I’ve put a lot of time into this.
    Give me some credit.

    All songs and their lyrics are copyright their respective owners. ITG is
    Copyright © 2004-2005 Roxor Games.

    Currently, the following sites have permission to post my FAQ:

    www.gamefaqs.com
    www.gamewinners.com
    www.ign.com
    www.cheatcc.com
    www.cheatplanet.com
    www.neoseeker.com

    I'm not going to allow people with small personal sites to post this FAQ.
    They may post the link on GameFAQs with all the DDREX guides, but, trying to
    keep updates, well, updated, I'll only allow large committed sites that I
    trust.

    ========================
    11B. E-mail Guidelines =
    ========================

    If you wish to e-mail me, be sure to follow these guidelines:

    - Make ABSOLUTELY sure I haven't already answered your question in the guide.
    - Make sure it has something to do with In The Groove. I don't want spam,
    chain letters, offers for friendship. Don't bother me with info on other ITG
    games, really. I keep my ear pretty close to the ground about such things,
    and I'll probably know about it before you. Compliment me on the FAQ all you
    want, though.
    - Make sure you say "In The Groove" at one point in your e-mail. I have more
    than one dancing games FAQ, and I can't always figure the question out without
    specifying what game you're asking about.
    - Asking how to beat a song will result in a deletion. There really are no
    tips to offer for ITG'ing besides what I have in my section. It has to come
    from your own skill and desire to pass.
    - Spell correctly and use proper grammar, please. If I can't understand
    your e-mail, it'll go to the junk pile.

    ==============
    11C. Credits =
    ==============

    CJayC and all other featured sites' webmasters for having this on their sites.

    Thunderbird, for being a pal helping me out on several aspects of this guide.

    djHaQ for giving us the game's secrets.

    Craig McPherson for telling me what a "Caddywhompus".

    Roxor Games for developing this game, and RedOctane, for bringing it home.

    ======================
    11D. Version Updates =
    ======================

    Version 0.8 - 06/18/2005 - All the default songs, and the game modes. More on
    the way soon!

    Version 1.0 - 06/21/2005 - All the songs info and all course info is up.
    All there is left to clean up are the lyrics and artist notes.

    Version 1.1 - 07/04/2005 - More lyrics and a few fixes here and there.

    =====================
    11E. The Final Word =
    =====================

    It's a good dancing game, period. This is hardly the debacle that MC Groovz
    was. These guys definitely know what they're doing. There's still a sense
    of unprofessionalism, but I found it easy to ignore. ^_^

    I'm sure I've got some information wrong, so help me if you wish.

    Take care and happy dancing!
     

     

    Created by: Jan Smetana (Xsoft) © 2oo4
    Hrubé chyby opraveny by: S'Tsung